10 Ekim 2012 Çarşamba

Central City Census - October 2012

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The month of September is over, bringing with it the monumental collapse of the U.S. Ryder Cup team and the end of summer in North America. Oh, and I guess the closing of September's Central City Census is important, too, for the purpose of this story. Let's see what the results of 111 votes look like.

This generation alone, how many consoles have broken or died on you?

Four or more. It's unbelievable. 5(4%) 
Three. A concerning amount. 12(10%) 
Two. It's very vexing.  15(13%) 
Just one, thankfully. 36(32%) 
None at all. I'm fortunate. 43(38%) 

Votes so far: 111

Ah, census results where the votes go from low to high, an ascending order! It doesn't take much to excite me, does it? Anyway, September 2012's Central City Census talked about a subject that I know all too well, consoles breaking, dying, and becoming fantastic (and expensive) paperweights and doorstops. My Wii just didn't turn on completely -- the first time a Nintendo platform has ever stopped functioning on me. My Xbox 360 died just a month or so out of warranty, and I certainly wasn't going to pay for repairs (and hope the repaired unit worked) or pay for a new one and reward Microsoft for making the shoddiest console in history. Oh, well. "Y'know, things break," after all. 38% of you are quite lucky. But over half of you have had a dead or broken console. I don't know about you, but I'd rather have a reliable console than one that pushes one million polygons per character but overheats easily. How about both, hardware manufacturers? With my miniature rant out of the way, let's scope out what October's census asks.

This next generation is going to begin on November 18th, 2012 when the Wii U arrives onto North American shores. It comes in two varieties: a Basic/White and a Deluxe/Black package. After September's Wii U preview event, we saw a lot of new information that was once shrouded in secrecy, such as the launch lineup and pricing, but we still don't know everything. That said, October's Central City Census asks if you are going to purchase a Wii U. Poll closes after Halloween.

Review Round-Up - September 2012

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One of Nintendo's greatest game compendiums
was tailor-made for Kirby!
September was my first full month back to college, so the amount of reviews dwindled heavily compared to summer months. I am looking to change this for October with various digital downloadable games, so look forward to that. That notwithstanding, let us see what games were reviewed last month. We started off with something that wasn't even a game -- it was an application, Swapnote. The fun of gaining new stationery, drawing and writing to friends, and communicating gave the program a 7.0. Then we had a duo of game collections rounding off September, both of which earned the top score of the month (9.0), both giving these anniversary collections the Game of the Month honors. We celebrated Kirby's 20th with the Wii's Kirby's Dream Collection: Special Edition, and we then racked up lots of bolts for Ratchet and Clank's tenth with Ratchet & Clank Collection on the PlayStation 3. Despite the dearth of reviews, the steady stream of interesting articles continued to pour in. I hope you didn't mind the lack of new reviews. I will do my best to change this for October!

All scores are out of 10.
5 = Average
* = Guest Review


Swapnote (3DS) - 7.0
Kirby's Dream Collection: Special Edition (Wii) - 9.0
Ratchet & Clank Collection (PS3) - 9.0

Ten years for the ol' lombax and robot.

SuperPhillip's Favorite VGMs - Kid Icarus: Uprising Edition

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Last week we started this new experiment with my favorite VGMs where one game was highlighted for the entire edition. We continue this with Kid Icarus: Uprising, which has one astonishing symphonic soundtrack. Experience it for yourself with this look and listen at five sensational songs from the game (I just warn you of possible spoilers), a title that may win a few awards come the SPC Best of 2012 festivities at the end of the year.

v206. Kid Icarus: Uprising (3DS) - Magnus's Theme


If there is one newcomer from a recent Nintendo game that I would like to see in the next Super Smash Bros. game, it would happen to be the gruff and tough Magnus, making his debut in Uprising. He appears in a handful of chapters, and leaves an impression in each of them. He also has one heck of a song to represent him. Perhaps the most stirring part of the theme happens from 0:55 and concludes at 1:24, especially when the choir kicks in.

v207. Kid Icarus: Uprising (3DS) - The Reaper's Line of Sight


Kid Icarus: Uprising has two parts to each chapter. One part is flying combat on rails a la Star Fox 64. The second is free-roaming ground combat. As for this theme, it plays during the flying portion of Chapter Four: The Reaper's Line of Sight, a chapter that sends our hero Pit deep into the fortress of the Reapers. Along the way he has to deal with strong headwinds, hazardous traps, an Eggplant Wizard, and yes, numerous Reapers. This song is quintessential Motoi Sakuraba, particularly this part.

v208. Kid Icarus: Uprising (3DS) - Lightning Battle


Another song from the magnificent mind of Motoi Sakuraba, Lightning Battle puts Pit in the middle of a war between Underworld forces, the Forces of Nature, and a third party for an electrifying result. The action-packed first part is accentuated by this tremendous track. Soaring through a shocking sky with enemies from all sides getting in your way make for an intense chapter. The song's main melody kicks in here, and it absolutely rocks.

v209. Kid Icarus: Uprising (3DS) - Aurum Island


The composer of this theme, Yuzo Koshiro, contributed music for classic games like ActRaiser and Streets of Rage. His work on the Kid Icarus: Uprising is awesome quite memorable. For instance, one of his works was already featured, Magnus's Theme. Here is another -- Aurum Island, a jazzy, brassy piece perfect for exploring the mysterious invaders that have attacked the planet. Don't they know Pit is dealing with the Underworld at the moment?

v210. Kid Icarus: Uprising (3DS) - Lord of the Underworld


Possessing a theme familiar to anyone who played Chapter Nine, as well as throwing in motifs of a certain antagonist's theme, Lord of the Underworld is a chapter near the end of Uprising. I shall not dare to reveal what happens in this chapter, but it is quite surprising. Even when the game gets intense, it never shies away from throwing in some humor to lighten the mood. It's a reason I really feel Kid Icarus: Uprising has loads of charm. It doesn't try to take itself too seriously, which in a generation where it seems developers are trying to make game stories serious business (and having laughable stories in the process, unintentionally, of course), it is nice to see something different for a change.

===
Kid Icarus: Uprising without a doubt has my favorite soundtrack of the year. I encourage you to look into more songs -- just be wary of spoilers in the song titles. Next week we'll have a new game highlighted to pick and choose five songs to showcase the soundtrack. What ever will it be? Only way to know is to stick with SuperPhillip Central. Until next time, check out my VGMs database for past selected songs.

Selling to Potential? Ways the Nintendo 3DS Could Do and Be Better

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Despite the Nintendo 3DS tracking ahead of the Nintendo DS at a similar point in its lifetime, Satoru Iwata, president of Nintendo, stated that the 3DS's performance/momentum was "weak" in the United States and Europe. Nintendo of America president Reggie Fils-Amie concurred with Mr. Iwata's thoughts. So if the performance of the system is not up to snuff for Nintendo, how could it be improved? I have brainstormed and thought up solutions (none of them being the be-all, end-all) to help the 3DS gain that much needed momentum in the West that it currently does not possess. You may not agree with [m]any of the reasons I list, but I hope this generates some intelligent discussion regardless.


- Game Prices Need to Be Lowered

I didn't like the "HD tax" when Microsoft and third-parties set the precedent of making most new games cost sixty dollars with the Xbox 360. I especially don't like how Nintendo and third-parties have opted to charge forty bucks for most 3DS games. The price is just too much. We saw this price the last handheld generation on the O.G. DS with Square Enix charging $40 for most of their software. Now it's the usual price for 3DS games. 

I feel the price is too much in this economy for most 3DS owners. It means they can't purchase as many games as they did with the DS. And let's face it -- some games do not deserve to be $40. In fact, a recent release this week for the 3DS is a title called Crosswords Plus. A game like this does feature loads of crosswords, word searches, and anagram puzzles, but it's not particularly meaty enough to warrant a full price. Thus, it received a budget price. However, Nintendo's idea of a budget price this handheld generation is $30. ...Seriously?! That is completely outrageous to me. When you can get similar games for much less, who is this game even marketed towards?

Even with a plethora of puzzles,
such a game is not worth thirty dollars to many.
Outside of retail, let's focus on digital for a moment. I know people get annoyed when Apple and the app store is brought up and compared to dedicated gaming platforms, but games on the iOS marketplace are much more inexpensive than on the Nintendo eShop. It makes sense that some people are hesitant to pick up a $7.00 game on the eShop when they can pick up a similar title on the app store for significantly less. The quality might be similar, it might be different. That's not the point. The point is that to the unbeknownst consumer, they're seeing that eShop games -- regardless of them being better or not or worth the price or not -- are more expensive than app store titles, so they get hesitant and question why they should buy them. 

- Improve the Release Schedule

One of the main problems I personally have with the Nintendo 3DS is the release schedule. Is there a reason why the West has to wait so long for games that released a year ago in Japan? The wait time for localization is just ridiculous. And that's even if the games get released. As of now, we're still waiting on localization announcements for Bravely Default: Flying Fairy, Project X Zone, and the one that I understand why it hasn't been announced for localization, Monster Hunter 4.

The release schedule problem becomes exacerbated when you look at the holiday season. Honestly, to many people, only Paper Mario: Sticker Star is seen as the big title for the 3DS. Otherwise you have games like Epic Mickey: The Power of Illusion, Professor Layton and the Miracle Mask, Art Academy: Lessons for Everyone, Harvest Moon 3D: A New Beginning, a new Brain Age, and other titles that will most likely not be huge sellers, as they are either "casual" titles (and most casual players have moved to smartphones and tablets) or niche games. Regardless, does Nintendo actually think that games like Brain Age: Concentration Training, a costly crosswords game, and Art Academy: Lessons for Everyone are going to appeal to an audience that moved on to smartphones and tablets for cheaper alternatives a long time ago?

Sticker Star is the 3DS's sole 
big game this holiday season.
I think Nintendo needs to push themselves and third-parties to do a better job of presenting a better turnaround between Japanese releases and releases to our side of the world. Games need to be localized in a timelier fashion. "Well, SuperPhillip, you're an idiot who doesn't understand how many man hours it takes to localize a game." Perhaps, but waiting nearly two years for the fifth installment of the Professor Layton series? Really, now. It takes that long? To be fair, 2013 is becoming packed with software like Castlevania, Animal Crossing, and Fire Emblem, but if Nintendo wants any kind of momentum, they will start devising a plan to release a steady stream of quality games and ones with selling power. Looking at this holiday season, Nintendo does not have that whatsoever.

 The West will have to wait till 2013
to revisit the world of Animal Crossing.
- Improve the eShop

While I do not agree with some people's assessments that the Nintendo eShop is a failure, I do agree that it could be much better. For starters, the layout of two horizontal lines showing only a fraction of what the shop has to offer is not only bare bones, but it is difficult and confusing to navigate. It makes certain games hard to find. It's simple to type in the name of a game to find it, but what happens if you don't know the name or don't know what you want? Good luck finding something of quality through the convoluted mess of menus. I know Nintendo is trying with their online shops, but anything has to better than what they currently have on the 3DS. They could streamline the experience much more, making browsing easier on the user. They could put games in alphabetical order according to type of game -- be it 3DSWare, applications, DSiWare, and Virtual Console titles.

Currently the 3DS eShop is not up to snuff.
Then there's the software itself. I would love to see more Virtual Console releases than what we are getting. I understand the logic in drip-feeding titles as to not overshadow everything else on the eShop. I don't understand the logic of weeks of no new games. Nintendo has enough software from their catalogs to put on the eShop. Japan is being treated like kings. Why does the rest of the world have to suffer through so many droughts? Hopefully we will see Game Boy Advance games included soon for everyone to purchase.

- Make It Clear That the 3DS is a New System.

From what I can see, Nintendo has been doing poorly at doing this in North America. I see displays that have 3DS games and DS games strewn about together. It doesn't help that the box arts are somewhat similar and the logo of both platforms are also alike. It also doesn't help that the 3DS system looks just like the DS but with an analog stick. Nintendo really needs to get this into some people's skulls that the Nintendo 3DS is the successor to the DS and not another revision. They need to inform people why they need to upgrade to the 3DS.

This is a reason I fear for the success of the Wii U. Yes, Nintendo has taken some precautionary measures as to not make the same level of brand confusion with the Wii/Wii U as they did with the DS/3DS (e.g. box art styles that are clearly different from the Wii's, the inability to buy the Wii U GamePad by itself at launch, etc.), but will they properly convey that the Wii U is not just a new tablet to go along with many consumers' Wiis?

===
So there are four things Nintendo can do to improve the 3DS's fortunes. Easier said than done, of course. The Nintendo 3DS is my most played platform this year, and I really want it to gain that momentum to ensure that dedicated gaming handhelds will survive. I'm of the mindset that there is still a market for such a device. We will probably never see the 3DS reach its predecessor's sales levels, but we can hope that it can come close.

Do you agree/disagree with my ways that the 3DS can reach its potential? Do you have any of your own ideas that I neglected to mention? Discuss this article within the comments section.

Paper Mario: Sticker Star (3DS) New Trailer

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A new trailer was shown during Europe's Nintendo Direct for Paper Mario: Sticker Star. The game is due out on December 7th there while North America gets it nearly a month earlier on November 7th. In this game that mixes up the Paper Mario formula quite a bit, Mario collects stickers to use in battle to gain coins. Just how this new formula will benefit the series is not known, but if anyone can make a competent game, it's Intelligent Systems. Enjoy this two minute long trailer.

See the trailer here.

9 Ekim 2012 Salı

FIFA 13 INTERNAL -RELOADED -PC [Download]

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FIFA 13 PC INTERNAL -RELOADED iso torrent Download

Eng Title: FIFA 13 INTERNAL
Developer: EA Sports
Publisher: Electronic Arts
Genre: SPG Game
Platform: PC
Size: 6.45GB
Format: DVDx1
Region : Region free
Lang : English
Realease Date: Sep.29.2012 [EU]
Homepage: http://www.ea.com/soccer/fifa

Description :

Note: This release is meant for our sites, its ops and users, and those who request it. We’ve labeled it internal because the DRM is bypassed using a loader. The game works, but it’s not how we would usually release a crack. A more proper way of cracking it exists, but would take extra time. The rules we follow also do not allow for loaders of this kind to be released, and it seems unlikely that new rules will come.

FIFA 2013 captures all the drama and unpredictability of real-world football. This year, the game creates a true battle for possession across the entire pitch, and delivers freedom and creativity in attack. Driven by five game-changing innovations that revolutionize artificial intelligence, dribbling, ball control and physical play, FIFA 2013 represents the largest and deepest feature set in the history of the franchise.

Features:

All-new positioning intelligence infuses attacking players with the ability to analyze plays, and to better position themselves to create new attacking opportunities.

Make every touch matter with complete control of the ball. Take on defenders with the freedom to be more creative in attack.

A new system eliminates near-perfect control for every player by creating uncertainty when receiving difficult balls.

The second generation of the physics engine expands physical play from just collisions to off-the-ball battles, giving defenders more tools to win back possession.

Create dangerous and unpredictable free kicks. Position up to three attacking players over the ball and confuse opponents with dummy runs, more passing options, and more elaborate free kicks.

Compete for club and country in an expanded Career Mode that now includes internationals. Play for or manage your favorite national team, competing in friendlies, qualifiers and major international tournaments.

Learn or master the fundamental skills necessary to compete at FIFA 13 in a competitive new mode. Become a better player, faster, no matter what your skill level. Compete against yourself or friends in 32 mini-games perfecting skills such as passing, dribbling, shooting, crossing and more.

Earn rewards, level up, enjoy live Challenges based on real-world soccer events, and connect with friends. Everything within FIFA 13, and against friends, is measured in a meaningful way.

Access your Football Club identity and friends, manage your FIFA Ultimate Team, search the live auctions and bid to win new players.
500 officially licensed clubs and more than 15,000 players.

How to install:

1. Unrar.
2. Burn or mount the image.
3. Install the game.
4. Copy the cracked files from the \Crack directory on the disc to the \Game directory, overwriting the existing exe.
5. Before you start the game, use your firewall to block all exe files in the game’s install directory from going online. Use the game setup before starting as well. It can be found in the following directory: \Game\fifasetup
6. Play the game. While in game, avoid all of the online options. If you have Origin installed, it may start it up. If that happens, ignore the prompt, play offline, and don’t login.
7. Enjoy!

Screenshots:
FIFA 13 PC torrent INTERNAL -RELOADED iso Download
FIFA 13 PC Download INTERNAL -RELOADED iso torrent
FIFA 13 PC iso INTERNAL -RELOADED torrent Download
FIFA 13 PC free INTERNAL -RELOADED iso torrent Download

PC Direct Download
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Age of Empires III Cheats For PC

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"Age of Empires III" Cheats & Codes

Age of Empires III

Developer(s) : Ensemble Studios (Original) Macsoft (Ported Game & Updates), Robot Entertainment (Updates), Glu (N-Gage) & (Windows Mobile)
Publisher(s) : Microsoft Game Studios (PC), Macsoft & Destineer (Mac), Glu (Windows Mobile, N-Gage)
Designer(s) : Bruce Shelley
Series : Age of Empires
Engine : Modified BANG engine
Version : Windows - 1.14, Mac OS X - 1.0.6, N-Gage - 1.5.2, Windows Mobile - 1.0
Platform(s) : Microsoft Windows, Mac OS X, Windows Mobile, N-Gage
Release date(s) : October 18, 2005
Genre(s) : Real-time strategy
Mode(s) : Single-player, multiplayer
Media/distribution : CD & DVD

Age of Empires III
It's the dawn of a new age in real-time strategy (RTS) games. A brave New World is rising--a hostile yet beautiful world, filled with innovative gameplay, new strategic scenarios, eye-searing graphics and much more. Welcome to a world called Age of Empires III.

Features:
  • Start out playing as the British and begin with a solid economy, or lead the French into an easy alliance with Native Americans - 8 total civilizations to choose from
  • Work with Native Americans to your tactical advantage, for the first time ever
  • Develop your own Home City, and customize it make it wealthier and more powerful as you take over Europe
  • Explore the New World and create colonies while seeking out new resources and making alliances with the Native Americans
  • Recover buried treasure from the Caribbean, hunt bison on the Great Plains, compete for trade routes and fortify the coast of New England
Cheats:
Card Hack (Skirmish Mode)
Note: This involves altering a critical game file. Back up your files before you alter your FAT.

Locate the sp_NameOfCity_homcity.xml file in your ...Age of Empires 3savegame directory. Edit or open the file using Notepad or a similar text editor. In the file, search for the text similar to the string and you should find a list of all the cards available for the game.

Place the technology card you want in between the and section and you should be able to play any of the cards you want. Save the XML file and boot the game. Note that normal game restrictions of having only eleven cards is still in effect.

Cheat List
Press ENTER and input the following codes for the decribed effects
  • X marks the spot - Reveals map
  • Medium Rare Please - Stocks 10000 food
  • Give me liberty or give me coin - Stocks 10000 coin
  • Nova & Orion - Stocks 10000 XP
  • - Stocks 10000 wood
  • A recent study indicated that 100% of herdables are obese - All animals on map are fattened
  • Speed always wins - Building rate doubled
  • Sooo Good - Random saying when killed by infantry
  • This is too hard - Clears current map in single player
  • tuck tuck tuck - Stocks monster truck in retail version
  • Where's that axe? - Statue of George Washington's head, great for bldg destruction, may be indestructible
  • Ya gotta make do with what ya got - some kind of cannons that wipe out mass units with an AOE type of ordinance