To contact us Click HERE
A game that I would love to reach North American shores (along with the rest of the West, of course) is Fantasy Life, a grand title by Level-5. Rather than tell you what this overview trailer features, how about you take a look with this seven minute video and see for yourself? Even if you don't speak the language of the Land of the Rising Sun, you can at least drool at the footage like I did!
mario party 9
3 Ocak 2013 Perşembe
The Pros and Cons of the Wii U: From A New Owner's Perspective
To contact us Click HERE
I have now officially owned a Wii U for three days. It has been an eventful and arduous journey, but my wounds have healed and my hands are free of blisters.
In all seriousness, the Wii U is the first home console of the eighth generation of gaming hardware, and it is the newest gaming hardware edition to the SuperPhillip family. There are many aspects of the Wii U that I adore, but at that same token, there are many aspects of the Wii U that I abhor. This written piece is a pro and con list from the viewpoint of someone who is new to the Wii U. From the innovative controller to the future lineup, this is what I like and dislike about my shining new Deluxe Wii U.

-CONS-
- Initial Update: Or, Update Me on When I Can Finally Play, Nintendo
Let's start with the bad first, shall we? I hate to end on a negative note, after all. We begin with what all new Wii U owners will most likely have to deal with after hooking up their system-- the initial update. Now, the length of the update varies depending on connection speed and other factors. It personally took me just under two hours, and I have a satisfactory connection. However, I have heard horror stories of updates taking up to five hours. Throw in the idea of unknowing users powering off their systems mid-update, which is an absolute no-no in firmware updating, and the problem becomes even more troubling.

The update that every Wii U owner needs to install does a myriad of online functions such as the ability to create a Nintendo Network ID, installing new features like Miiverse (more on that later), the Nintendo eShop, the friends list, Wii U Chat, the Internet Browser, and there's a lot more where that comes from. Thus, it is a necessary evil that all of that gets installed. It's apparent that the Wii U systems were manufactured long before these aforementioned features were fully realized, so that is why the update is so large.
- Hardware Problems: Or, Problems With the Hardware
Someone actually, with a straight face, said to me that the Wii U was so weak that Nintendo should scrap the console in two years and release a successor. I didn't call the person stupid or anything, but I gave him that look. You know, the one where you look like you're squinting at the guy and your mouth is open. Your face is basically saying it cannot believe he just said that either.
Anyway, the modest graphical power of the Wii U does not really bother me. I mean, I am amazed that current generation games can run on a little GamePad's screen. That is really cool to me. It doesn't make sense for Nintendo to try to go head to head in power with Microsoft or Sony either. It tried that with the GameCube, and it failed (it wasn't the only reason, but you know what I mean). Nintendo has successfully carved out its own niche, and I think it needs to continue to do that.
Regardless, there were other problems associated with the hardware from a technical perspective-- countless reports of hardware freezes, and the operating system of the console is still rather slow. I am uncertain whether the former issue has been resolved yet or not. If someone who has experienced such issues in the past would let me know, I would really appreciate it. In any case, the hardware as a whole is a somewhat troublesome issue.
2013 Is Barren: Or, How Nintendo Is Keeping Its Cards Too Close To Its Chest
Nintendo has opted for an altered strategy concerning their release dates and the announcements of new games. To avoid incidents like The Legend of Zelda: Twilight Princess, it has decided to not announce a game until it is far enough in development-- sometimes near completion. This can be a good thing in the sense that a given game is not subject to over-hype by the gaming populace and turns out to be a disappoint. It is a bad thing because it makes the future of Nintendo's systems look barren and uncertain.
Nintendo is happy to give us a bone now and then with the official announcement of Pikmin 3 at last E3. This game goes against that strategy I was talking about, as it is in the further future. Another title that goes against that strategy is The Wonderful 101. Meanwhile, games like LEGO City Undercover, Wii Fit U, and Game & Wario are coming out rather soon.

This strategy bit Nintendo in the butt rather hard. The company said it was building up strong relations with many third-parties. When little word was coming out of future games for the Wii U, many believed it was because of non-disclosure agreements (NDAs). However, when the sizzle reel was released of upcoming third-party titles, a bitter pill was swallowed by fans claiming Nintendo was hiding the good stuff with all of its secrecy. There basically was no good stuff to be found.
Now don't get me wrong. I am sure there is plenty of "good stuff" coming for myself and others as Wii U owners. I jumped in (forgive me for stealing the Xbox brand slogan there) to the Wii U full well knowing that the release list was dry after launch. I have Rayman Legends and Monster Hunter 3 Ultimate to look forward to and hopefully Nintendo has a lot more that they are getting ready to astound the gaming world with, as they are wont to do. Let's just hope that stuff comes down the pipeline sooner rather than later.
- Sixty Dollar Games: Or, What Am I, Donald Trump Here?
Well, no, because my hair isn't that questionable. Regardless, while I am on the subject of games, it was an inevitability that Wii U games would get the "next gen" selling price of sixty smackeroons. Why would Nintendo want to isolate third-parties even more by keeping its game prices at a solid fifty? All it means to me is that I cannot buy as many games as I did on the Wii, which was admittedly a lot (underrated system, that was). It also means that I have to much more careful on my purchases. Getting burned by a sixty dollar game hurts far more than getting burned by a forty or fifty dollar one. I get a moment of repose, however, by seeing Sonic & All-Stars Racing Transformed have a forty dollar price tag at release. (By the by, if you have not checked out that game out, you are doing a disservice to yourself.) Could we see more budget-priced software on Wii U? I certainly hope so!
-PROS-
- The Controller
My first experience with the Wii U GamePad was at my local Best Buy. (You folks in the industry don't have your product demos at Best Buys? Well, I'll be.) I did not think that much of the GamePad in a gameplay sense. Sure, the resolution and visuals were sharp on the GamePad's big screen, but I had trouble with the gyro-controlled sections of the Rayman Legends demo. Now that I have the GamePad in my possession and have spent a good amount of time with it, I can say that it does impress. In fact, it impresses big time.
I love the ergonomics of the controller. It is not overly hefty as one might expect. I have piano player fingers, and mine can easily fit around the good-sized GamePad. Holding the controller just feels right. It feels great in my hands.
I feared that sense the GamePad was glossy, it would get a lot of unsightly fingerprints on it, especially with my Deluxe Black Wii U GamePad. This, however, isn't as bad as I thought it would be. You can see fingerprints on it, but only on the front and only from close range. The back of the controller is entirely a matte finish. Now, where was this on my Nintendo 3DS, I wonder.

The GamePad's touch screen can only read one mark, swipe, touch, etc. at a time. This is a bummer as I know Apple and other tablet designers have made the thought of such technology seem prehistoric. Still, the screen is clear, crisp, and it looks exquisite. I love just wasting time doodling gibberish words and ugly stick figure men/women.
Without a doubt one of the coolest features is the ability of some games to be played entirely on the GamePad while the television screen is used for something else entirely. Perhaps you could run through the Soda Jungle world of New Super Mario Bros. U while keeping up to date on the big game. Yes, the big game-- that pinochle world championship. ...That isn't what you guys watch? Never mind.
Regardless, the Wii U GamePad offers something that I didn't feel was really explained well by Nintendo-- asymmetrical gameplay. This is most prevalent in Nintendo Land, a title that has truly surpassed my rather high expectations. One great example of this is in the Animal Crossing: Sweet Day attraction of the game. In this, one side of the game is trying to retrieve 15 fruits and take them to a safe spot. These players use Wii Remotes and look at the TV screen. Meanwhile, the player using the Wii U GamePad controls two armed guards, and his or her job is to utilize both analog sticks (one controlling each guard) to tackle the fruit gatherers three times. Two different vantage points are being seen, one on the TV screen and one of the Wii U GamePad. This is what asymmetrical gameplay is all about, and Nintendo Land showcases it brilliantly. It's something that the Wii U does the best, and it should do it the best when the console's focus is built on the GamePad's unique features.

- Fun Launch Lineup
I talked about how the future release schedule looked barren and uncertain. Maybe that is a good thing as the Wii U had so many titles at launch that it is an impossibility to have gotten through them all.
We have Nintendo's home-developed software such as New Super Mario Bros. U, the first new Mario game to launch with hardware in seemingly ages, and Nintendo Land, which comes automatically with Deluxe systems.
New Super Mario Bros. U takes the tried and true 2D Mario series to new heights-- high-definition heights, to be exact. It is the second 2D Mario to allow four players to run and jump through levels together, and the first to allow five players. The fifth player can use the Wii U GamePad to place blocks for everyone else. The GamePad player can even play the entire game by their lonesome on the controller's screen, offering a chance to play NSMBU in the luxury of their bed while watching a Roseanne marathon, for instance. Maybe a certain writer has done that...

Meanwhile, Nintendo Land has seriously astounded me by how good and clever it is. While it is fun in doses by one's self, the game is truly meant to be played in multiplayer. Even with only two people, it is a blast. However, when you can get five friends or family members around the Wii U for some Metroid Blast, Luigi's Ghost Mansion, or Mario Chase, then the true fun begins. I've mentioned a brilliant use of the GamePad above, but it really cannot be emphasized enough.
Then there are third-party offerings like the intense and terrifying ZombiU. There's Batman: Arkham City - Armored Edtion, featuring Wii U-exclusive features and all the DLC from the other versions on the disc for free. There's Assassin's Creed III, Darksiders II, Sonic & All-Stars Racing Transformed, Ninja Gaiden 3: Razor's Edge, Skylanders Giants, and Scribblenauts: Unlimited. Don't forget the download-only games (all retail games can be purchased digitally from eShop) like the gorgeous Trine 2: Director's Cut.

I found myself flabbergasted when I went to the store to pick a game for my new Wii U. The choices are really amazing, offline or on.

- Miiverse and Nintendo's Improved Online
I am absolutely in love with Miiverse. It is so simple of a concept and very Twitter-like. It gives users the opportunity to share all sorts of things-- comments, completed goals, and even old school handwritten notes with any game's community. A game can be suspended while a message is posted (messages are swiftly moderated for appropriateness) and then the player can jump back into their game. Not only is Miiverse available in many games (at least those that are supported), it is of great prominence in the Wii U's system menu.

What I adore about Miiverse is the capability of seeing what other players just like myself (and those completely not like myself) are doing in the games I am playing-- what they're struggling with, what challenge they just overcame, etc. It is also fun to see users express themselves through art, and boy, might I tell you that a lot of that art is amazing. Jeremy Perish has a lot of doodles he has done through Miiverse messages.
.JPG)
Miiverse goes along with the Wii U's online. Compared to the Wii, it is a night and day difference. Gone are those miserable, ill-conceived friend codes that plagued each and every game, and what has replaced them is the NNID, or Nintendo Network ID. You can choose a name, six characters or more, and assign a Mii to it. There the fun ensues. I must admit that I don't ask for the world when it comes to online gaming, but even with that said, the Wii U and Nintendo have gone a long way to impress me with their efforts.
- Fast Internet Browser

Following the online, let's go into something from a similar category. I know what you're thinking-- "So what. I have a computer that already can browse the Internet, and it can do so faster. I use a gaming console for games." Well, yes, Mr. Scrooge, you can. However, I am not like you-- I am a simpleton who gets amazed by the simplest things. For one, being able to browse the Internet on the Wii U GamePad and the TV screen is just stupendous to me. I can view my favorite sites (SuperPhillip Central, SuperPhillip Central, SuperPhillip Central, Amazon, SuperPhillip Central), select and manage bookmarks, and effortlessly zoom and scroll to my heart's content. If you have ever dealt with the Wii or Nintendo 3DS Internet Browser apps, you know how horribly slow and how much they were wastes of time. Now you can get a browser on a Nintendo system that actually works and works well. That is the definition of progress.
===
For you new Wii U owners, are you liking the system? What are your likes and peeves regarding everything Wii U? Let me know in the comments section.
Also, if you wish to add me as a friend, hit me up with a message to my email account, seen in the sidebar.
In all seriousness, the Wii U is the first home console of the eighth generation of gaming hardware, and it is the newest gaming hardware edition to the SuperPhillip family. There are many aspects of the Wii U that I adore, but at that same token, there are many aspects of the Wii U that I abhor. This written piece is a pro and con list from the viewpoint of someone who is new to the Wii U. From the innovative controller to the future lineup, this is what I like and dislike about my shining new Deluxe Wii U.

-CONS-
- Initial Update: Or, Update Me on When I Can Finally Play, Nintendo
Let's start with the bad first, shall we? I hate to end on a negative note, after all. We begin with what all new Wii U owners will most likely have to deal with after hooking up their system-- the initial update. Now, the length of the update varies depending on connection speed and other factors. It personally took me just under two hours, and I have a satisfactory connection. However, I have heard horror stories of updates taking up to five hours. Throw in the idea of unknowing users powering off their systems mid-update, which is an absolute no-no in firmware updating, and the problem becomes even more troubling.

The update that every Wii U owner needs to install does a myriad of online functions such as the ability to create a Nintendo Network ID, installing new features like Miiverse (more on that later), the Nintendo eShop, the friends list, Wii U Chat, the Internet Browser, and there's a lot more where that comes from. Thus, it is a necessary evil that all of that gets installed. It's apparent that the Wii U systems were manufactured long before these aforementioned features were fully realized, so that is why the update is so large.
- Hardware Problems: Or, Problems With the Hardware
Someone actually, with a straight face, said to me that the Wii U was so weak that Nintendo should scrap the console in two years and release a successor. I didn't call the person stupid or anything, but I gave him that look. You know, the one where you look like you're squinting at the guy and your mouth is open. Your face is basically saying it cannot believe he just said that either.
Anyway, the modest graphical power of the Wii U does not really bother me. I mean, I am amazed that current generation games can run on a little GamePad's screen. That is really cool to me. It doesn't make sense for Nintendo to try to go head to head in power with Microsoft or Sony either. It tried that with the GameCube, and it failed (it wasn't the only reason, but you know what I mean). Nintendo has successfully carved out its own niche, and I think it needs to continue to do that.
Regardless, there were other problems associated with the hardware from a technical perspective-- countless reports of hardware freezes, and the operating system of the console is still rather slow. I am uncertain whether the former issue has been resolved yet or not. If someone who has experienced such issues in the past would let me know, I would really appreciate it. In any case, the hardware as a whole is a somewhat troublesome issue.
2013 Is Barren: Or, How Nintendo Is Keeping Its Cards Too Close To Its Chest
Nintendo has opted for an altered strategy concerning their release dates and the announcements of new games. To avoid incidents like The Legend of Zelda: Twilight Princess, it has decided to not announce a game until it is far enough in development-- sometimes near completion. This can be a good thing in the sense that a given game is not subject to over-hype by the gaming populace and turns out to be a disappoint. It is a bad thing because it makes the future of Nintendo's systems look barren and uncertain.
Nintendo is happy to give us a bone now and then with the official announcement of Pikmin 3 at last E3. This game goes against that strategy I was talking about, as it is in the further future. Another title that goes against that strategy is The Wonderful 101. Meanwhile, games like LEGO City Undercover, Wii Fit U, and Game & Wario are coming out rather soon.

This strategy bit Nintendo in the butt rather hard. The company said it was building up strong relations with many third-parties. When little word was coming out of future games for the Wii U, many believed it was because of non-disclosure agreements (NDAs). However, when the sizzle reel was released of upcoming third-party titles, a bitter pill was swallowed by fans claiming Nintendo was hiding the good stuff with all of its secrecy. There basically was no good stuff to be found.
Now don't get me wrong. I am sure there is plenty of "good stuff" coming for myself and others as Wii U owners. I jumped in (forgive me for stealing the Xbox brand slogan there) to the Wii U full well knowing that the release list was dry after launch. I have Rayman Legends and Monster Hunter 3 Ultimate to look forward to and hopefully Nintendo has a lot more that they are getting ready to astound the gaming world with, as they are wont to do. Let's just hope that stuff comes down the pipeline sooner rather than later.
- Sixty Dollar Games: Or, What Am I, Donald Trump Here?
Well, no, because my hair isn't that questionable. Regardless, while I am on the subject of games, it was an inevitability that Wii U games would get the "next gen" selling price of sixty smackeroons. Why would Nintendo want to isolate third-parties even more by keeping its game prices at a solid fifty? All it means to me is that I cannot buy as many games as I did on the Wii, which was admittedly a lot (underrated system, that was). It also means that I have to much more careful on my purchases. Getting burned by a sixty dollar game hurts far more than getting burned by a forty or fifty dollar one. I get a moment of repose, however, by seeing Sonic & All-Stars Racing Transformed have a forty dollar price tag at release. (By the by, if you have not checked out that game out, you are doing a disservice to yourself.) Could we see more budget-priced software on Wii U? I certainly hope so!
-PROS-
- The Controller
My first experience with the Wii U GamePad was at my local Best Buy. (You folks in the industry don't have your product demos at Best Buys? Well, I'll be.) I did not think that much of the GamePad in a gameplay sense. Sure, the resolution and visuals were sharp on the GamePad's big screen, but I had trouble with the gyro-controlled sections of the Rayman Legends demo. Now that I have the GamePad in my possession and have spent a good amount of time with it, I can say that it does impress. In fact, it impresses big time.
I love the ergonomics of the controller. It is not overly hefty as one might expect. I have piano player fingers, and mine can easily fit around the good-sized GamePad. Holding the controller just feels right. It feels great in my hands.
I feared that sense the GamePad was glossy, it would get a lot of unsightly fingerprints on it, especially with my Deluxe Black Wii U GamePad. This, however, isn't as bad as I thought it would be. You can see fingerprints on it, but only on the front and only from close range. The back of the controller is entirely a matte finish. Now, where was this on my Nintendo 3DS, I wonder.

The GamePad's touch screen can only read one mark, swipe, touch, etc. at a time. This is a bummer as I know Apple and other tablet designers have made the thought of such technology seem prehistoric. Still, the screen is clear, crisp, and it looks exquisite. I love just wasting time doodling gibberish words and ugly stick figure men/women.
Without a doubt one of the coolest features is the ability of some games to be played entirely on the GamePad while the television screen is used for something else entirely. Perhaps you could run through the Soda Jungle world of New Super Mario Bros. U while keeping up to date on the big game. Yes, the big game-- that pinochle world championship. ...That isn't what you guys watch? Never mind.
Regardless, the Wii U GamePad offers something that I didn't feel was really explained well by Nintendo-- asymmetrical gameplay. This is most prevalent in Nintendo Land, a title that has truly surpassed my rather high expectations. One great example of this is in the Animal Crossing: Sweet Day attraction of the game. In this, one side of the game is trying to retrieve 15 fruits and take them to a safe spot. These players use Wii Remotes and look at the TV screen. Meanwhile, the player using the Wii U GamePad controls two armed guards, and his or her job is to utilize both analog sticks (one controlling each guard) to tackle the fruit gatherers three times. Two different vantage points are being seen, one on the TV screen and one of the Wii U GamePad. This is what asymmetrical gameplay is all about, and Nintendo Land showcases it brilliantly. It's something that the Wii U does the best, and it should do it the best when the console's focus is built on the GamePad's unique features.

- Fun Launch Lineup
I talked about how the future release schedule looked barren and uncertain. Maybe that is a good thing as the Wii U had so many titles at launch that it is an impossibility to have gotten through them all.
We have Nintendo's home-developed software such as New Super Mario Bros. U, the first new Mario game to launch with hardware in seemingly ages, and Nintendo Land, which comes automatically with Deluxe systems.
New Super Mario Bros. U takes the tried and true 2D Mario series to new heights-- high-definition heights, to be exact. It is the second 2D Mario to allow four players to run and jump through levels together, and the first to allow five players. The fifth player can use the Wii U GamePad to place blocks for everyone else. The GamePad player can even play the entire game by their lonesome on the controller's screen, offering a chance to play NSMBU in the luxury of their bed while watching a Roseanne marathon, for instance. Maybe a certain writer has done that...

Meanwhile, Nintendo Land has seriously astounded me by how good and clever it is. While it is fun in doses by one's self, the game is truly meant to be played in multiplayer. Even with only two people, it is a blast. However, when you can get five friends or family members around the Wii U for some Metroid Blast, Luigi's Ghost Mansion, or Mario Chase, then the true fun begins. I've mentioned a brilliant use of the GamePad above, but it really cannot be emphasized enough.
Then there are third-party offerings like the intense and terrifying ZombiU. There's Batman: Arkham City - Armored Edtion, featuring Wii U-exclusive features and all the DLC from the other versions on the disc for free. There's Assassin's Creed III, Darksiders II, Sonic & All-Stars Racing Transformed, Ninja Gaiden 3: Razor's Edge, Skylanders Giants, and Scribblenauts: Unlimited. Don't forget the download-only games (all retail games can be purchased digitally from eShop) like the gorgeous Trine 2: Director's Cut.

I found myself flabbergasted when I went to the store to pick a game for my new Wii U. The choices are really amazing, offline or on.

- Miiverse and Nintendo's Improved Online
I am absolutely in love with Miiverse. It is so simple of a concept and very Twitter-like. It gives users the opportunity to share all sorts of things-- comments, completed goals, and even old school handwritten notes with any game's community. A game can be suspended while a message is posted (messages are swiftly moderated for appropriateness) and then the player can jump back into their game. Not only is Miiverse available in many games (at least those that are supported), it is of great prominence in the Wii U's system menu.

What I adore about Miiverse is the capability of seeing what other players just like myself (and those completely not like myself) are doing in the games I am playing-- what they're struggling with, what challenge they just overcame, etc. It is also fun to see users express themselves through art, and boy, might I tell you that a lot of that art is amazing. Jeremy Perish has a lot of doodles he has done through Miiverse messages.
Miiverse goes along with the Wii U's online. Compared to the Wii, it is a night and day difference. Gone are those miserable, ill-conceived friend codes that plagued each and every game, and what has replaced them is the NNID, or Nintendo Network ID. You can choose a name, six characters or more, and assign a Mii to it. There the fun ensues. I must admit that I don't ask for the world when it comes to online gaming, but even with that said, the Wii U and Nintendo have gone a long way to impress me with their efforts.
- Fast Internet Browser

Following the online, let's go into something from a similar category. I know what you're thinking-- "So what. I have a computer that already can browse the Internet, and it can do so faster. I use a gaming console for games." Well, yes, Mr. Scrooge, you can. However, I am not like you-- I am a simpleton who gets amazed by the simplest things. For one, being able to browse the Internet on the Wii U GamePad and the TV screen is just stupendous to me. I can view my favorite sites (SuperPhillip Central, SuperPhillip Central, SuperPhillip Central, Amazon, SuperPhillip Central), select and manage bookmarks, and effortlessly zoom and scroll to my heart's content. If you have ever dealt with the Wii or Nintendo 3DS Internet Browser apps, you know how horribly slow and how much they were wastes of time. Now you can get a browser on a Nintendo system that actually works and works well. That is the definition of progress.
===
For you new Wii U owners, are you liking the system? What are your likes and peeves regarding everything Wii U? Let me know in the comments section.
Also, if you wish to add me as a friend, hit me up with a message to my email account, seen in the sidebar.
SuperPhillip's Favorite VGMs - Happy Endings Edition
To contact us Click HERE
It is the final day of 2012. While it is a time for reflection for some, for SuperPhillip's Favorite VGMs, it's a time for five more video game tracks! This is a special edition of my VGMs. Because it is the end of the year, we're going to listen to five songs that were at the end of their respective games. From Super Mario 64 to Xenogears, the music selection is definitely eclectic.
v281. Super Mario 64 (N64) - Staff Roll

Let's go inside the castle and have some cake. Lord knows that Mario worked out enough running and jumping in his first 3D platforming adventure that the calories from the cake shouldn't really factor into things. This peppy credits theme from Super Mario 64 plays while the game shows off all of the courses Mario trekked through. Koji Kondo really shows why he's a marvelous VGM composer with this doozy of a theme.
v282. Star Fox Adventures (GCN) - Credits

The staff roll theme for Star Fox Adventures begins with a tribal beat followed by the Star Fox 64 main theme. It soon fades out and we enter into a rocking good time with the electric guitar playing. The end of this credits theme has a sultry sax, a fond memory of the relationship between Fox McCloud and his new friend Krystal.
v283. F-Zero X (N64) - Staff Roll (Guitar Arrange Version)

This version of the F-Zero X staff roll theme comes from a guitar arrange album released after the launch of F-Zero X. It's a fusion of metal and jazz, and it is quite brilliant, more so catchy as well. If you have the chance, look into the entire F-Zero X Guitar Arrange album, as it features some incredibly awesome tracks from an incredibly awesome game.
v284. Resident Evil 4 (PS2, GCN) - Sorrow

This credits theme from Resident Evil 4 starts out very dreamlike with the gentle flute playing the main melody. However, the dream turns into a nightmare when the song gets a heavy dose of strings. You didn't really think the credits theme for one of the best [survival horror] games of all time would end on a perky note, did you?
v285. Xenogears (PS1) - Small of Two Pieces ~ Restored Pieces

One of my favorite ending themes from a video game, Xenogears's Small of Two ~ Restored Piece features a moving melody and wonderful vocals, done by Joanne Hogg of Ireland. While the first verse is lovely, the second brings in some percussion to give the song a beat to go along with its beauty. This song is one terrific treat for those who beat Xenogears.
===
We're not quite through with 2012 yet. Not only is there one more brand-new review to see, but we have the SuperPhillip Central Best of 2012 Awards to start tomorrow. Stay tuned to SuperPhillip Central as this week is going to be very busy!
v281. Super Mario 64 (N64) - Staff Roll

Let's go inside the castle and have some cake. Lord knows that Mario worked out enough running and jumping in his first 3D platforming adventure that the calories from the cake shouldn't really factor into things. This peppy credits theme from Super Mario 64 plays while the game shows off all of the courses Mario trekked through. Koji Kondo really shows why he's a marvelous VGM composer with this doozy of a theme.
v282. Star Fox Adventures (GCN) - Credits

The staff roll theme for Star Fox Adventures begins with a tribal beat followed by the Star Fox 64 main theme. It soon fades out and we enter into a rocking good time with the electric guitar playing. The end of this credits theme has a sultry sax, a fond memory of the relationship between Fox McCloud and his new friend Krystal.
v283. F-Zero X (N64) - Staff Roll (Guitar Arrange Version)

This version of the F-Zero X staff roll theme comes from a guitar arrange album released after the launch of F-Zero X. It's a fusion of metal and jazz, and it is quite brilliant, more so catchy as well. If you have the chance, look into the entire F-Zero X Guitar Arrange album, as it features some incredibly awesome tracks from an incredibly awesome game.
v284. Resident Evil 4 (PS2, GCN) - Sorrow

This credits theme from Resident Evil 4 starts out very dreamlike with the gentle flute playing the main melody. However, the dream turns into a nightmare when the song gets a heavy dose of strings. You didn't really think the credits theme for one of the best [survival horror] games of all time would end on a perky note, did you?
v285. Xenogears (PS1) - Small of Two Pieces ~ Restored Pieces

One of my favorite ending themes from a video game, Xenogears's Small of Two ~ Restored Piece features a moving melody and wonderful vocals, done by Joanne Hogg of Ireland. While the first verse is lovely, the second brings in some percussion to give the song a beat to go along with its beauty. This song is one terrific treat for those who beat Xenogears.
===
We're not quite through with 2012 yet. Not only is there one more brand-new review to see, but we have the SuperPhillip Central Best of 2012 Awards to start tomorrow. Stay tuned to SuperPhillip Central as this week is going to be very busy!
The SuperPhillip Central Best of 2012 Awards - Day Two
To contact us Click HERE
Welcome back to the SuperPhillip Central Best of 2012 Awards! I'm so happy you could return. On today's docket, this second day of awards, we have four awards to hand out ranging from Best New Franchise to Most Disappointing. Don't forget awards for Most Unexpected Surprise and Most Innovative, too. If your preparations have concluded, sit back, relax, and start reading!
[Best New Franchise]
Sometimes it seems that all we get in the gaming industry are sequels after sequels. However, occasionally we get a glimpse of completely new IPs that delight with their new franchise smell. These four games are such examples. And the nominees are...
PlayStation All-Stars Battle Royale (PS3, PSV)

Many may draw easy comparisons to Nintendo's Super Smash Bros. series, and they would be right in doing so. However, PlayStation All-Stars Battle Royale is a product of its own. Using Supers to slay your opponents incorporates an interesting and different amount of strategy than the knockouts that Smash Bros. facilitates. Finally, PlayStation fans have a party game to call their own, and they can rank up their favorite characters from Sony and many third party franchises.
Xenoblade Chronicles (Wii)

One might think that Xenoblade Chronicles was a sequel to Xenogears or Xenosaga based on the Xeno prefix attached to the title. That is wrong, as Xenoblade (as it is known in Japan) was only called that as a tribute to the game's director. What we have is one of most outstanding RPGs of any side of the world on a home console, and on the Wii, no doubt! Grab the Monado blade, warriors, and prepare for some of the most epic battles ever seen!
Gravity Rush (PSV)

Introducing Kat, a character who has since appeared in the aforementioned PlayStation All-Stars Battle Royale as a DLC roster addition. However, before she entered the PlayStation party fighter she debuted on the PlayStation Vita in Gravity Rush, a gravity-defying (and controlling) adventure. Sure, the game might be for a niche market, but that doesn't stop the awesome ideas brought by Gravity Rush from making it on my list this year of Best New Franchise.
Dishonored (Multi)

The first-person genre was in need to a shakeup, and Bethesda Softworks' Dishonored did just that. It allowed players to enter into missions that could be undertaken in a multitude of ways. The player's choice-- whether they went all stealth, all action, or a little from column A and a little from column B-- affected how the following story and subsequent missions would play out. Dishonored did a great job with this, and that is the reason why it gets honored in the Best New Franchise category.
And the winner is...
PlayStation All-Stars Battle Royale (PS3, PSV)
As I said before, finally PlayStation fans received their own party fighter. If one ever wanted to settle who would win between Kratos and Nathan Drake, now they had their chance. Or how about Jak versus Ratchet? Sly Cooper versus Sweet Tooth? My, my, the choices are endless here! It is these possibilities, and all the fun that comes with them, that make PlayStation All-Stars Battle Royale my choice for Best New Franchise of 2012.
Runner-up: Xenoblade Chronicles (Wii)
===
[Most Unexpected Surprise]
Usually we can tell from previews and such on how a game we may or may not be interested in is going to turn out. Then there are those titles that come from out of nowhere to surprise us with their awesomeness. The six nominated games in the Most Unexpected Surprise category deliver such a surprise. And the nominees are...
Resident Evil: Revelations (3DS)

After Resident Evil 5, I went into Resident Evil: Revelations expecting more of the same. Concerning how Resident Evil 6 turned out, it astonishes me that the 3DS's Revelations turned out to be the better product. Whether you want survival horror or action, Resident Evil: Revelations constantly switches between a mix of both. One chapter you'll be stalked by a bioweapon as Jill Valentine while the next you'll be mowing down creatures with Chris Redfield. Don't forget about the awesome multiplayer Raid Mode that pits players in missions against the AI. What you get with Revelations is an enjoyable and thrilling ride.
Xenoblade Chronicles (Wii)

An MMO-like game on the Wii of all consoles seems like a pipe dream, but Monolithsoft somehow managed to pull it off with some of the largest areas on a home console this past generation. That's not even the most unexpected part of the equation either. The most unexpected part stems from Xenoblade Chronicles being so radically well done. The game hits high marks in most review categories. Fun and engaging gameplay? Check. Nice presentation? Check. Plenty of secrets to be found? Yes, sir. Xenoblade Chronicles astounded players throughout its 80 hour+ quest, and it's obvious as to why.
Gravity Rush (PSV)

For what could be perceived as a "killer app" for Sony's struggling PlayStation Vita, Gravity Rush brings with it a brilliant balance of open world discovery, more linear story missions, and the fun of leveling up in an RPG-like fashion. The question of where did this game come from is an apt one all things considering. Originally a PlayStation 3 project, Gravité, was moved to the PlayStation Vita. The rest, as they say, is history. And what a delightful history that is with one of the more beautiful and intriguing games of the year.
Journey (PS3)

The sole indie game in this category, Thatgamecompany's Journey is a work of art and a joy to play. You feel like such a small speck in the world around you, with the goal of reaching the mountain that towers over you far in the distance. Such a simple concept, but one that would go on to win Game of the Year nominations and awards all across gaming and non-gaming sites. Perhaps Journey can do the same at SuperPhillip Central...
Theatrhythm Final Fantasy (3DS)

A Final Fantasy rhythm game that incorporates various RPG aspects into the gameplay? You must be joking. Well, Square Enix wasn't joking, and they delivered one of my favorite rhythm games of all time. Containing music and characters from all thirteen mainline Final Fantasy games, leveling up and gaining new abilities, and a plethora of glorious unlockables, Theatrhythm Final Fantasy gave rhythm fans the goods this past summer. An iOS version released recently, but if you want to avoid DLC while still getting a complete game, the 3DS version is the one for you.
Style Savvy: Trendsetters (3DS)

I could not have predicted how engaged with the Nintendo 3DS's Style Savvy: Trendsetters I would become, nor would I have expected to adore both the gameplay and aesthetic. Running your own fashion boutique in real life is no cakewalk, but it's even a challenge in a video game. You have to keep your stock high so you have what your clients want, you have to satisfy customers, and you have to keep your fashion sense tingling. Then there's all those fashion contests to enter, where your designed outfits get worn by a model to be unleashed to the masses. A grand game, Style Savvy: Trendsetters is one feature-filled 3DS title.
And the winner is...
Xenoblade Chronicles (Wii)
Who could have foreseen that the greatest JRPG of the generation would end up on the underpowered Wii? Not me, for one. What players got with Xenoblade Chronicles was the first game of Monolithsoft under ownership by Nintendo, and the adventure was so grandiose, so large, so MMO-like. The world was spectacular and areas of the game ran for miles. It was simply put, breathtaking. I could have never imagined such lands would appear on the Wii, and that Xenoblade Chronicles would end up so overwhelmingly incredible.
Runner-up: Journey (PS3)
===
[Most Innovative]
For our second new category this year we have Most Innovative. Innovation moves the industry forward. A game nominated here doesn't just have to be innovative, but it's got to work. These nominees are and do just that. And the nominees are...
Nintendo Land (Wii U)

Nintendo Land presents players with much more than simply tech demos of the possibilities of the Wii U GamePad. No, we have full-fledged games (attractions) here. From using the GamePad to steer a cart through a course littered with obstacles in Donkey Kong's Crash Course to using the GamePad's screen to plot a route to run away from your pursuing friends in Mario Chase, the GamePad is put to great and innovative use.
Skylanders Giants (Multi)

The ultimate game for those of us who collected figurines as kids, Skylanders Giants takes it to a whole 'nother level. It makes various figurines characters in the game that can be transported to other players' games. Via the Portal of Power, these figurines come to life as characters in Skylanders and can level up and beat down baddies. The collectible aspect is insanely addicting, and it is a game that works for both kids and those of us that are kids at heart.
Sound Shapes (PS3, PSV)

Sound Shapes is a sensationally different and sublime platformer that has a unique twist. As your blob character collects little circular objects, the entire soundtrack becomes more lively. What was once a small amount of beats turns into a cacophony of sounds. Everything from the visuals to the music makes for an intriguing, and definitely fun, time.
ZombiU (Wii U)

The first-person shooter genre has been done to death, but ZombiU does it differently. When you get bitten by a zombie in the game, you are (un)dead for good. You spawn as a new survivor, and you must use the Wii U GamePad to find your zombified survivor to get back the goods from your inventory. It's a concept that only works on the Wii U, and while early reviews slammed ZombiU, those that have spent more time with the concept have come to adore the game big time.
And the winner is...
Nintendo Land (Wii U)
Nintendo Land successfully validates the Wii U GamePad, offering gameplay that wouldn't be possible anywhere else for the price of the system and controller together. Whether you're swiping your finger across the wide length of the touch screen to fling throwing stars, using both analog sticks to control two different guards in an attempt to capture your candy-collecting opponents, or using both screens (the GamePad and the TV) to plot a course for your Yoshi cart, Nintendo Land puts the Wii U GamePad to a plethora of interesting uses, winning it Most Innovative of 2012.
Runner-up: Sound Shapes (PS3, PSV)
===
[Most Disappointing]
I've said in the past that I dislike ending on a negative note, but that is exactly what I am doing today. There really are no winners here with the Most Disappointing category, only losers who don't lose as much as the "winner." We have five nominees for this award, and they are...
Resident Evil: Operation Raccoon City (Multi)

From the awful friendly AI to the myriad glitches that ruin the experience, I would rather have to survive the zombie apocalypse than have to play Resident Evil: Operation Raccoon City ever again. Well, I can say that with knowing that a zombie apocalypse will never happen, but I stand by statement. This game is SOCOM Resident Evil-style, and the end result is one of the most disappointing gaming affairs of 2012.
Ninja Gaiden 3 (PS3, 360)

Take everything you love about Ninja Gaiden on the Xbox and Ninja Gaiden II and remove it. That is what you get with Ninja Gaiden 3 essentially. You are left with all of the challenge and complexity of the previous two titles. When you have to develop a Wii U port of the game that attempts to fix all of the problems of your original effort, you have a problem and a place as a nominee for Most Disappointing.
Disney Epic Mickey 2: The Power of Two (Multi)

"Oh, Mickey, you're so bad. You're so bad you blow my mind. Hey, Mickey." Warren Spector gave the usual "we learned our lessons" spiel when hyping up Disney Epic Mickey 2: The Power of Two. Well, fool me once, shame on you. Fool me twice, shame on me. The Power of Two comes riddled problems, from the abhorrent camera to the glitches that completely spoil the fun. Not even the prospect of the cooperative gameplay can save this sorry excuse for a 3D platformer.
Call of Duty: Black Ops: Declassified (PSV)

What do you get when you purchase a Vita exclusive version of Call of Duty: Black Ops for fifty dollars? Why, I'm glad you asked. What you get are hilariously stupid AI that gets caught on level geometry, bizarre touch screen controls, and a single player experience that is so short that someone started it when you began reading day two of my awards and will have finished after you're done reading. The sad part is that I'm only half kidding.
Sonic the Hedgehog 4: Episode II (Multi)

After the fun of Sonic Colors and then Sonic Generations, Sonic Team and Sonic the Hedgehog were flying high... er... running fast. Then Sonic the Hedgehog 4: Episode II came out and stunk up the joint. Containing extremely poor level design and offensively long boss battles, Episode II proves that Dimps should stay far, far away from 2D Sonic. Perhaps Sonic Rush and the Advance series were flukes after all.
And the "winner" is...
Call of Duty: Black Ops: Declassified (PSV)
Saying Call of Duty: Black Ops: Declassified is a humongous ripoff would be doing a disservice to ripoffs everywhere. It lacks content, and more importantly, it lacks any fun. The fact that the game sold relatively well proves to me that you can call a turd anything and people will line up and buy it. The game didn't sell because there's nothing else to play on the Vita. They bought it because the Call of Duty name was stamped on it. Completely reprehensible and the reason why Declassified is Most Disappointing for 2012.
Runner-up: Resident Evil: Operation Raccoon City (Multi)
===
We have successfully reached the conclusion of another day of the SuperPhillip Central Best of 2012 Awards! Tomorrow won't be as busy-- we'll only have three awards. However, that doesn't mean that it won't be fun! I'll be awarding the Most Overlooked, the Developer of the Year, and the Multiplatform Game of the Year. Please look forward to it as much as I look forward to presenting it to you!
[Best New Franchise]
Sometimes it seems that all we get in the gaming industry are sequels after sequels. However, occasionally we get a glimpse of completely new IPs that delight with their new franchise smell. These four games are such examples. And the nominees are...
PlayStation All-Stars Battle Royale (PS3, PSV)

Many may draw easy comparisons to Nintendo's Super Smash Bros. series, and they would be right in doing so. However, PlayStation All-Stars Battle Royale is a product of its own. Using Supers to slay your opponents incorporates an interesting and different amount of strategy than the knockouts that Smash Bros. facilitates. Finally, PlayStation fans have a party game to call their own, and they can rank up their favorite characters from Sony and many third party franchises.
Xenoblade Chronicles (Wii)

One might think that Xenoblade Chronicles was a sequel to Xenogears or Xenosaga based on the Xeno prefix attached to the title. That is wrong, as Xenoblade (as it is known in Japan) was only called that as a tribute to the game's director. What we have is one of most outstanding RPGs of any side of the world on a home console, and on the Wii, no doubt! Grab the Monado blade, warriors, and prepare for some of the most epic battles ever seen!
Gravity Rush (PSV)

Introducing Kat, a character who has since appeared in the aforementioned PlayStation All-Stars Battle Royale as a DLC roster addition. However, before she entered the PlayStation party fighter she debuted on the PlayStation Vita in Gravity Rush, a gravity-defying (and controlling) adventure. Sure, the game might be for a niche market, but that doesn't stop the awesome ideas brought by Gravity Rush from making it on my list this year of Best New Franchise.
Dishonored (Multi)

The first-person genre was in need to a shakeup, and Bethesda Softworks' Dishonored did just that. It allowed players to enter into missions that could be undertaken in a multitude of ways. The player's choice-- whether they went all stealth, all action, or a little from column A and a little from column B-- affected how the following story and subsequent missions would play out. Dishonored did a great job with this, and that is the reason why it gets honored in the Best New Franchise category.
And the winner is...
PlayStation All-Stars Battle Royale (PS3, PSV)
As I said before, finally PlayStation fans received their own party fighter. If one ever wanted to settle who would win between Kratos and Nathan Drake, now they had their chance. Or how about Jak versus Ratchet? Sly Cooper versus Sweet Tooth? My, my, the choices are endless here! It is these possibilities, and all the fun that comes with them, that make PlayStation All-Stars Battle Royale my choice for Best New Franchise of 2012.
Runner-up: Xenoblade Chronicles (Wii)
===
[Most Unexpected Surprise]
Usually we can tell from previews and such on how a game we may or may not be interested in is going to turn out. Then there are those titles that come from out of nowhere to surprise us with their awesomeness. The six nominated games in the Most Unexpected Surprise category deliver such a surprise. And the nominees are...
Resident Evil: Revelations (3DS)

After Resident Evil 5, I went into Resident Evil: Revelations expecting more of the same. Concerning how Resident Evil 6 turned out, it astonishes me that the 3DS's Revelations turned out to be the better product. Whether you want survival horror or action, Resident Evil: Revelations constantly switches between a mix of both. One chapter you'll be stalked by a bioweapon as Jill Valentine while the next you'll be mowing down creatures with Chris Redfield. Don't forget about the awesome multiplayer Raid Mode that pits players in missions against the AI. What you get with Revelations is an enjoyable and thrilling ride.
Xenoblade Chronicles (Wii)

An MMO-like game on the Wii of all consoles seems like a pipe dream, but Monolithsoft somehow managed to pull it off with some of the largest areas on a home console this past generation. That's not even the most unexpected part of the equation either. The most unexpected part stems from Xenoblade Chronicles being so radically well done. The game hits high marks in most review categories. Fun and engaging gameplay? Check. Nice presentation? Check. Plenty of secrets to be found? Yes, sir. Xenoblade Chronicles astounded players throughout its 80 hour+ quest, and it's obvious as to why.
Gravity Rush (PSV)

For what could be perceived as a "killer app" for Sony's struggling PlayStation Vita, Gravity Rush brings with it a brilliant balance of open world discovery, more linear story missions, and the fun of leveling up in an RPG-like fashion. The question of where did this game come from is an apt one all things considering. Originally a PlayStation 3 project, Gravité, was moved to the PlayStation Vita. The rest, as they say, is history. And what a delightful history that is with one of the more beautiful and intriguing games of the year.
Journey (PS3)

The sole indie game in this category, Thatgamecompany's Journey is a work of art and a joy to play. You feel like such a small speck in the world around you, with the goal of reaching the mountain that towers over you far in the distance. Such a simple concept, but one that would go on to win Game of the Year nominations and awards all across gaming and non-gaming sites. Perhaps Journey can do the same at SuperPhillip Central...
Theatrhythm Final Fantasy (3DS)

A Final Fantasy rhythm game that incorporates various RPG aspects into the gameplay? You must be joking. Well, Square Enix wasn't joking, and they delivered one of my favorite rhythm games of all time. Containing music and characters from all thirteen mainline Final Fantasy games, leveling up and gaining new abilities, and a plethora of glorious unlockables, Theatrhythm Final Fantasy gave rhythm fans the goods this past summer. An iOS version released recently, but if you want to avoid DLC while still getting a complete game, the 3DS version is the one for you.
Style Savvy: Trendsetters (3DS)
I could not have predicted how engaged with the Nintendo 3DS's Style Savvy: Trendsetters I would become, nor would I have expected to adore both the gameplay and aesthetic. Running your own fashion boutique in real life is no cakewalk, but it's even a challenge in a video game. You have to keep your stock high so you have what your clients want, you have to satisfy customers, and you have to keep your fashion sense tingling. Then there's all those fashion contests to enter, where your designed outfits get worn by a model to be unleashed to the masses. A grand game, Style Savvy: Trendsetters is one feature-filled 3DS title.
And the winner is...
Xenoblade Chronicles (Wii)
Who could have foreseen that the greatest JRPG of the generation would end up on the underpowered Wii? Not me, for one. What players got with Xenoblade Chronicles was the first game of Monolithsoft under ownership by Nintendo, and the adventure was so grandiose, so large, so MMO-like. The world was spectacular and areas of the game ran for miles. It was simply put, breathtaking. I could have never imagined such lands would appear on the Wii, and that Xenoblade Chronicles would end up so overwhelmingly incredible.
Runner-up: Journey (PS3)
===
[Most Innovative]
For our second new category this year we have Most Innovative. Innovation moves the industry forward. A game nominated here doesn't just have to be innovative, but it's got to work. These nominees are and do just that. And the nominees are...
Nintendo Land (Wii U)

Nintendo Land presents players with much more than simply tech demos of the possibilities of the Wii U GamePad. No, we have full-fledged games (attractions) here. From using the GamePad to steer a cart through a course littered with obstacles in Donkey Kong's Crash Course to using the GamePad's screen to plot a route to run away from your pursuing friends in Mario Chase, the GamePad is put to great and innovative use.
Skylanders Giants (Multi)

The ultimate game for those of us who collected figurines as kids, Skylanders Giants takes it to a whole 'nother level. It makes various figurines characters in the game that can be transported to other players' games. Via the Portal of Power, these figurines come to life as characters in Skylanders and can level up and beat down baddies. The collectible aspect is insanely addicting, and it is a game that works for both kids and those of us that are kids at heart.
Sound Shapes (PS3, PSV)

Sound Shapes is a sensationally different and sublime platformer that has a unique twist. As your blob character collects little circular objects, the entire soundtrack becomes more lively. What was once a small amount of beats turns into a cacophony of sounds. Everything from the visuals to the music makes for an intriguing, and definitely fun, time.
ZombiU (Wii U)

The first-person shooter genre has been done to death, but ZombiU does it differently. When you get bitten by a zombie in the game, you are (un)dead for good. You spawn as a new survivor, and you must use the Wii U GamePad to find your zombified survivor to get back the goods from your inventory. It's a concept that only works on the Wii U, and while early reviews slammed ZombiU, those that have spent more time with the concept have come to adore the game big time.
And the winner is...
Nintendo Land (Wii U)
Nintendo Land successfully validates the Wii U GamePad, offering gameplay that wouldn't be possible anywhere else for the price of the system and controller together. Whether you're swiping your finger across the wide length of the touch screen to fling throwing stars, using both analog sticks to control two different guards in an attempt to capture your candy-collecting opponents, or using both screens (the GamePad and the TV) to plot a course for your Yoshi cart, Nintendo Land puts the Wii U GamePad to a plethora of interesting uses, winning it Most Innovative of 2012.
Runner-up: Sound Shapes (PS3, PSV)
===
[Most Disappointing]
I've said in the past that I dislike ending on a negative note, but that is exactly what I am doing today. There really are no winners here with the Most Disappointing category, only losers who don't lose as much as the "winner." We have five nominees for this award, and they are...
Resident Evil: Operation Raccoon City (Multi)

From the awful friendly AI to the myriad glitches that ruin the experience, I would rather have to survive the zombie apocalypse than have to play Resident Evil: Operation Raccoon City ever again. Well, I can say that with knowing that a zombie apocalypse will never happen, but I stand by statement. This game is SOCOM Resident Evil-style, and the end result is one of the most disappointing gaming affairs of 2012.
Ninja Gaiden 3 (PS3, 360)

Take everything you love about Ninja Gaiden on the Xbox and Ninja Gaiden II and remove it. That is what you get with Ninja Gaiden 3 essentially. You are left with all of the challenge and complexity of the previous two titles. When you have to develop a Wii U port of the game that attempts to fix all of the problems of your original effort, you have a problem and a place as a nominee for Most Disappointing.
Disney Epic Mickey 2: The Power of Two (Multi)

"Oh, Mickey, you're so bad. You're so bad you blow my mind. Hey, Mickey." Warren Spector gave the usual "we learned our lessons" spiel when hyping up Disney Epic Mickey 2: The Power of Two. Well, fool me once, shame on you. Fool me twice, shame on me. The Power of Two comes riddled problems, from the abhorrent camera to the glitches that completely spoil the fun. Not even the prospect of the cooperative gameplay can save this sorry excuse for a 3D platformer.
Call of Duty: Black Ops: Declassified (PSV)

What do you get when you purchase a Vita exclusive version of Call of Duty: Black Ops for fifty dollars? Why, I'm glad you asked. What you get are hilariously stupid AI that gets caught on level geometry, bizarre touch screen controls, and a single player experience that is so short that someone started it when you began reading day two of my awards and will have finished after you're done reading. The sad part is that I'm only half kidding.
Sonic the Hedgehog 4: Episode II (Multi)

After the fun of Sonic Colors and then Sonic Generations, Sonic Team and Sonic the Hedgehog were flying high... er... running fast. Then Sonic the Hedgehog 4: Episode II came out and stunk up the joint. Containing extremely poor level design and offensively long boss battles, Episode II proves that Dimps should stay far, far away from 2D Sonic. Perhaps Sonic Rush and the Advance series were flukes after all.
And the "winner" is...
Call of Duty: Black Ops: Declassified (PSV)
Saying Call of Duty: Black Ops: Declassified is a humongous ripoff would be doing a disservice to ripoffs everywhere. It lacks content, and more importantly, it lacks any fun. The fact that the game sold relatively well proves to me that you can call a turd anything and people will line up and buy it. The game didn't sell because there's nothing else to play on the Vita. They bought it because the Call of Duty name was stamped on it. Completely reprehensible and the reason why Declassified is Most Disappointing for 2012.
Runner-up: Resident Evil: Operation Raccoon City (Multi)
===
We have successfully reached the conclusion of another day of the SuperPhillip Central Best of 2012 Awards! Tomorrow won't be as busy-- we'll only have three awards. However, that doesn't mean that it won't be fun! I'll be awarding the Most Overlooked, the Developer of the Year, and the Multiplatform Game of the Year. Please look forward to it as much as I look forward to presenting it to you!
The SuperPhillip Central Best of 2012 Awards - Day Three
To contact us Click HERE
Welcome to Day Three of the SuperPhillip Central Best of 2012 Awards! If you're just joining us, we have been through eight awards already. Just browse the front page of the site for the days you missed. Regardless, today we just have three awards to hand out, but they are important ones. I am handing out the awards for Most Overlooked Game, Developer of the Year, and the lead up to my Game of the Year award, the Multiplatform Game of the Year. Put on your seat belt, folks. The ride is about to get wild!
[Most Overlooked]
As I do with my Most Overlooked recurring segment on SuperPhillip Central, this category gives titles that many did not get a chance to play another chance in the spotlight. These five nominees are most worthy of your attention. And the nominees are...
Gravity Rush (PSV)

Play as Kat as you enjoy a world ripe for exploration. Take on story missions, side quests, optional bosses, and level up your character as you alter the flow of gravity. Gravity Rush was even called niche by its developer, so it isn't that much of a stretch that it would sell in niche quantities. Regardless, that doesn't give anyone with a Vita an excuse to not own this game!
Rhythm Thief & the Emperor's Treasure (3DS)

A Professor Layton-like adventure except only with rhythm games instead of puzzles to advance the story, Rhythm Thief & the Emperor's Treasure was released over the summer (like many of the nominees in this category) in North America to little, if any, fanfare. That's a shame, too, because the game features some really entertaining games, including some nods to Sega franchises like Samba de Amigo and Space Channel 5. It is my hope that more people get a chance to play this overlooked 3DS game.
Theatrhythm Final Fantasy (3DS)

Released in the summer, and one of the first 3DS games supporting downloadable content, Theatrhythm Final Fantasy is a franchise fan's dream. It has a multitude of music from all thirteen mainline games, RPG aspects, and loads of content. An iOS version of the game released, and while it is missing a good portion of the content of the original 3DS release, it is another chance for Theatrhythm Final Fantasy to get some attention.
The Last Story (Wii)

XSeed, the publisher of the game in North America, stated that The Last Story was their most successful title. That's great news, but their games tend to sell to a niche audience anyway, and The Last Story is just another one of those. Released at the end of the Wii's life, the game, with Hironobu Sakaguchi (the mind behind Final Fantasy) at the helm, has been glanced over by many of the mainstream press. Too bad for them as the game is rather good, if not outside the norm of your standard JRPG.
New Little King's Story (PSV)

Take the poor selling Wii original, spruce up the visuals and give it more content, and you get New Little King's Story for the PlayStation Vita. The game was only available via digital download. I can only imagine how badly the game would have been overlooked had it been a full retail title. Regardless, Vita owners could do themselves a favor by heading to the PlayStation Store and downloading this delight of a game.
And the winner is...
New Little King's Story (PSV)
While the Wii original version of Little King's Story featured a more childlike aesthetic, New Little King's Story presented players with taller characters. The Vita version of the game gives a lot more reasons to love it. There is a great level of charm that the game exhibits, and it is a doggone shame that many Vita owners and press members let this title fall through the proverbial cracks.
Runner-up: Rhythm Thief & the Emperor's Treasure (3DS)
===
[Developer of the Year]
You can't have a game made without a developer who pours their heart and soul into the titles they make. The five nominees of this category have performed the best this past year. And the nominees are...
Sony Bend

Sony Bend is well-known to Sony handheld fans. They have created a lot of the most memorable PlayStation Portable titles. Now they have made the transition to the Vita, and with that transition, they made Uncharted: Golden Abyss, a possible Best PlayStation Vita Game contender. Sony Bend's quality is consistent, and that is all you can ask for with a developer.
Thatgamecompany

The makers of such popular independent games like Fl0w, Flower, and this year's Journey, Thatgamecompany's ability to create simple yet beautiful and thought-provoking games is unmatched in the indie developer industry. They have somehow made a downloadable game that is taking Game of the Year wins from retail titles, something that would have been unheard of years ago. For the above reasons, that is why Thatgamecompany is a nominee this year.
343 Industries

Taking over the reins of a super-popular series is no easy task. Just ask Treyarch regarding Call of Duty. 343 Industries had a huge overtaking ahead of them when they moved in to develop Halo 4 after Bungie and Microsoft parted ways. Seeing as Halo 4 is an absolutely killer game, 343 Industries successfully got the job done and impressed many, including yours truly, in the process.
Nintendo EAD Software Development Group No. 2

Nintendo EAD is split up between multiple development groups. Nintendo EAD Software Development Group No. 2 are the minds behind the Wii U launch title Nintendo Land. The numerous uses the Wii U GamePad does is without a doubt fantastic. This group of Nintendo EAD made it so the GamePad had a purpose and now Wii U developers, Eastern and Western, can now imagine new ways for the GamePad to be utilized, and it's all thanks to Nintendo EAD Software Development Group No. 2.
Monolith Soft

The makers of the brilliant Xenoblade Chronicles, Monolith Soft created one of the best Wii games the console has seen, and one of the best RPGs of the generation. Xenoblade Chronicles was a truly ambitious project for the under-powered Wii, and it was met with universal critical acclaim. Just how Monolith Soft managed to fit the game on a Wii disc is nothing short of remarkable.
And the winner is...
Nintendo EAD Software Development Group No. 2
Nintendo Land has given my family and friends hours upon hours of enjoyment. The myriad uses of the Wii U GamePad create new and exciting gameplay that other platforms just haven't been able to do. It is because of the hard work of Nintendo EAD Software Development Group No. 2 that the tremendous undertaking of Nintendo Land saw release and works so wonderfully well.
Runner-up: Thatgamecompany
===
[Multiplatform Game of the Year]
The third-party exclusive seems to be going the way of the dodo in most cases, so multiplatform games are the most prevalent in the industry now. This is the first of seven categories where the winner will duke it out for the prestigious SuperPhillip Central Game of the Year award. Let's see what multiplatform games have a chance to make it to Saturday's Game of the Year category! And the nominees are...
Assassin's Creed III

Bringing with it a new game engine, new setting, and new main playable character, Assassin's Creed III was an action-adventure game with elements of stealth and an open world to explore to the player's content. The actual game world was much larger than past games, and discovering new areas was a treat. The modified free running allowed players to be much more elegant with their maneuvers, the naval battles added to the game, and multiplayer made for replay value after the lengthy campaign was completed.
Far Cry 3

Speaking of open-world gaming, Far Cry 3 presents players with a large island setting and a compelling narrative that will keep them enamored till the ending credits. The open-ended nature of the game allows for players to earn experience and follow different skill trees and plot attacks on enemies with varying strategies. Far Cry 3 is an engaging and wondrous first-person shooter that makes those who play it remember why they love sandbox gaming.
Darksiders II

Take one part The Legend of Zelda and one part God of War, and you get Darksiders II. The game released in August originally, but it received a Wii U port with the DLC from the 360, PS3, and PC versions already on the disc for free. Zelda-type games are rare, and those of which that try their hand at the genre and succeed are even rarer. Vigil Studios managed to make a sensational game with Darksiders II.
Borderlands 2

Gearbox Software brought Borderlands 2 to the market, and it satisfied many gamers with its first-person shooting, action RPG gameplay. The game was made up of various mandatory quests, optional side quests, and contained features such as randomized loot, online cooperative gameplay for the main campaign, and the ability to evolve one's character a la RPGs. All of this added up to create one of the more intriguing multiplatform games of the year.
Dishonored

I'm noticing a trend here with the last few nominees. The first-person perspective is quite popular. Well, Dishonored continues that previously mentioned trend with a series of assassinations that focus on player choice. How a player proceeds to finish each mission determines how the story unfolds and what missions are available to him or her. This type of player-affected gameplay makes Dishonored a worthy nominee to Multiplatform Game of 2012.
Sonic & All-Stars Racing Transformed

Let's get colorful, shall we? Sonic & All-Stars Racing Transformed is Sumo Digital's second outing with Sonic and the Sega gang. No matter your level of proficiency with the game, there is a difficulty setting for you. With colorful courses with great variety, a prodigious number of nods to Sega franchises, and tight racing action, Sonic & All-Stars Racing Transformed speeds ahead of a lot of racers this past year.
And the winner is...
Borderlands 2
The highly addicting nature of building up your character, gathering loot, and teaming up with friends online all made Borderlands 2 the prime pick for Multiplatform Game of the Year for 2012. I didn't even touch on the gorgeous cel-shaded graphics, something not generally seen in first-person shooters. All of this creates the best game that you can get on multiple platforms.
Runner-up: Dishonored
===
We only had three awards this evening, but that was to give me a breather until tomorrow where I will be posting the results of six-- count 'em-- six awards. We'll be looking at the best Vita, 3DS, Wii, Wii U, PlayStation 3, and Xbox 360 games. Please look forward to that. Until then, we'll see you tomorrow for more of the SuperPhillip Central Best of 2012 Awards!
[Most Overlooked]
As I do with my Most Overlooked recurring segment on SuperPhillip Central, this category gives titles that many did not get a chance to play another chance in the spotlight. These five nominees are most worthy of your attention. And the nominees are...
Gravity Rush (PSV)

Play as Kat as you enjoy a world ripe for exploration. Take on story missions, side quests, optional bosses, and level up your character as you alter the flow of gravity. Gravity Rush was even called niche by its developer, so it isn't that much of a stretch that it would sell in niche quantities. Regardless, that doesn't give anyone with a Vita an excuse to not own this game!
Rhythm Thief & the Emperor's Treasure (3DS)

A Professor Layton-like adventure except only with rhythm games instead of puzzles to advance the story, Rhythm Thief & the Emperor's Treasure was released over the summer (like many of the nominees in this category) in North America to little, if any, fanfare. That's a shame, too, because the game features some really entertaining games, including some nods to Sega franchises like Samba de Amigo and Space Channel 5. It is my hope that more people get a chance to play this overlooked 3DS game.
Theatrhythm Final Fantasy (3DS)

Released in the summer, and one of the first 3DS games supporting downloadable content, Theatrhythm Final Fantasy is a franchise fan's dream. It has a multitude of music from all thirteen mainline games, RPG aspects, and loads of content. An iOS version of the game released, and while it is missing a good portion of the content of the original 3DS release, it is another chance for Theatrhythm Final Fantasy to get some attention.
The Last Story (Wii)

XSeed, the publisher of the game in North America, stated that The Last Story was their most successful title. That's great news, but their games tend to sell to a niche audience anyway, and The Last Story is just another one of those. Released at the end of the Wii's life, the game, with Hironobu Sakaguchi (the mind behind Final Fantasy) at the helm, has been glanced over by many of the mainstream press. Too bad for them as the game is rather good, if not outside the norm of your standard JRPG.
New Little King's Story (PSV)

Take the poor selling Wii original, spruce up the visuals and give it more content, and you get New Little King's Story for the PlayStation Vita. The game was only available via digital download. I can only imagine how badly the game would have been overlooked had it been a full retail title. Regardless, Vita owners could do themselves a favor by heading to the PlayStation Store and downloading this delight of a game.
And the winner is...
New Little King's Story (PSV)
While the Wii original version of Little King's Story featured a more childlike aesthetic, New Little King's Story presented players with taller characters. The Vita version of the game gives a lot more reasons to love it. There is a great level of charm that the game exhibits, and it is a doggone shame that many Vita owners and press members let this title fall through the proverbial cracks.
Runner-up: Rhythm Thief & the Emperor's Treasure (3DS)
===
[Developer of the Year]
You can't have a game made without a developer who pours their heart and soul into the titles they make. The five nominees of this category have performed the best this past year. And the nominees are...
Sony Bend

Sony Bend is well-known to Sony handheld fans. They have created a lot of the most memorable PlayStation Portable titles. Now they have made the transition to the Vita, and with that transition, they made Uncharted: Golden Abyss, a possible Best PlayStation Vita Game contender. Sony Bend's quality is consistent, and that is all you can ask for with a developer.
Thatgamecompany

The makers of such popular independent games like Fl0w, Flower, and this year's Journey, Thatgamecompany's ability to create simple yet beautiful and thought-provoking games is unmatched in the indie developer industry. They have somehow made a downloadable game that is taking Game of the Year wins from retail titles, something that would have been unheard of years ago. For the above reasons, that is why Thatgamecompany is a nominee this year.
343 Industries

Taking over the reins of a super-popular series is no easy task. Just ask Treyarch regarding Call of Duty. 343 Industries had a huge overtaking ahead of them when they moved in to develop Halo 4 after Bungie and Microsoft parted ways. Seeing as Halo 4 is an absolutely killer game, 343 Industries successfully got the job done and impressed many, including yours truly, in the process.
Nintendo EAD Software Development Group No. 2

Nintendo EAD is split up between multiple development groups. Nintendo EAD Software Development Group No. 2 are the minds behind the Wii U launch title Nintendo Land. The numerous uses the Wii U GamePad does is without a doubt fantastic. This group of Nintendo EAD made it so the GamePad had a purpose and now Wii U developers, Eastern and Western, can now imagine new ways for the GamePad to be utilized, and it's all thanks to Nintendo EAD Software Development Group No. 2.
Monolith Soft

The makers of the brilliant Xenoblade Chronicles, Monolith Soft created one of the best Wii games the console has seen, and one of the best RPGs of the generation. Xenoblade Chronicles was a truly ambitious project for the under-powered Wii, and it was met with universal critical acclaim. Just how Monolith Soft managed to fit the game on a Wii disc is nothing short of remarkable.
And the winner is...
Nintendo EAD Software Development Group No. 2
Nintendo Land has given my family and friends hours upon hours of enjoyment. The myriad uses of the Wii U GamePad create new and exciting gameplay that other platforms just haven't been able to do. It is because of the hard work of Nintendo EAD Software Development Group No. 2 that the tremendous undertaking of Nintendo Land saw release and works so wonderfully well.
Runner-up: Thatgamecompany
===
[Multiplatform Game of the Year]
The third-party exclusive seems to be going the way of the dodo in most cases, so multiplatform games are the most prevalent in the industry now. This is the first of seven categories where the winner will duke it out for the prestigious SuperPhillip Central Game of the Year award. Let's see what multiplatform games have a chance to make it to Saturday's Game of the Year category! And the nominees are...
Assassin's Creed III

Bringing with it a new game engine, new setting, and new main playable character, Assassin's Creed III was an action-adventure game with elements of stealth and an open world to explore to the player's content. The actual game world was much larger than past games, and discovering new areas was a treat. The modified free running allowed players to be much more elegant with their maneuvers, the naval battles added to the game, and multiplayer made for replay value after the lengthy campaign was completed.
Far Cry 3

Speaking of open-world gaming, Far Cry 3 presents players with a large island setting and a compelling narrative that will keep them enamored till the ending credits. The open-ended nature of the game allows for players to earn experience and follow different skill trees and plot attacks on enemies with varying strategies. Far Cry 3 is an engaging and wondrous first-person shooter that makes those who play it remember why they love sandbox gaming.
Darksiders II

Take one part The Legend of Zelda and one part God of War, and you get Darksiders II. The game released in August originally, but it received a Wii U port with the DLC from the 360, PS3, and PC versions already on the disc for free. Zelda-type games are rare, and those of which that try their hand at the genre and succeed are even rarer. Vigil Studios managed to make a sensational game with Darksiders II.
Borderlands 2

Gearbox Software brought Borderlands 2 to the market, and it satisfied many gamers with its first-person shooting, action RPG gameplay. The game was made up of various mandatory quests, optional side quests, and contained features such as randomized loot, online cooperative gameplay for the main campaign, and the ability to evolve one's character a la RPGs. All of this added up to create one of the more intriguing multiplatform games of the year.
Dishonored

I'm noticing a trend here with the last few nominees. The first-person perspective is quite popular. Well, Dishonored continues that previously mentioned trend with a series of assassinations that focus on player choice. How a player proceeds to finish each mission determines how the story unfolds and what missions are available to him or her. This type of player-affected gameplay makes Dishonored a worthy nominee to Multiplatform Game of 2012.
Sonic & All-Stars Racing Transformed

Let's get colorful, shall we? Sonic & All-Stars Racing Transformed is Sumo Digital's second outing with Sonic and the Sega gang. No matter your level of proficiency with the game, there is a difficulty setting for you. With colorful courses with great variety, a prodigious number of nods to Sega franchises, and tight racing action, Sonic & All-Stars Racing Transformed speeds ahead of a lot of racers this past year.
And the winner is...
Borderlands 2
The highly addicting nature of building up your character, gathering loot, and teaming up with friends online all made Borderlands 2 the prime pick for Multiplatform Game of the Year for 2012. I didn't even touch on the gorgeous cel-shaded graphics, something not generally seen in first-person shooters. All of this creates the best game that you can get on multiple platforms.
Runner-up: Dishonored
===
We only had three awards this evening, but that was to give me a breather until tomorrow where I will be posting the results of six-- count 'em-- six awards. We'll be looking at the best Vita, 3DS, Wii, Wii U, PlayStation 3, and Xbox 360 games. Please look forward to that. Until then, we'll see you tomorrow for more of the SuperPhillip Central Best of 2012 Awards!
Kaydol:
Yorumlar (Atom)