30 Kasım 2012 Cuma

SuperPhillip's Favorite VGMs - Shake It Up Edition

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Wario and his garlic-breath self are entering SuperPhillip's Favorite VGMs this week. Today I am highlighting a severely underrated and overlooked Wii game, Wario Land: Shake It! aka Wario Land: The Shake Dimension. We're gonna shake what our mamas gave us, so if all of your preparations have been completed, let's begin!

v236. Wario Land: Shake It! (Wii) - Launchpad Labyrinth 


Let's kick things off with a Latin flair. The main melody consists of the Wario theme, also used in Stonecarving City. Stonecarving City just so happens to be the main theme for the level while Launchpad Labyrinth is used for Wario's escape. It's a piece that makes you wanna make a pit stop for nachos and guacamole on your way to the goal.

v237. Wario Land: Shake It! (Wii) - Gurgle Gulch


We have an upbeat piano-filled piece for the escape theme of Foulwater Falls, the third level in Wario Land: Shake It! Not only is the piano the main melody, but it is also the bass line. This is one of my favorite songs from the game.

v238. Wario Land: Shake It! (Wii) - Run-Down Pyramid


The piano returns for a lighthearted and jaunty theme that takes you through a pyramid at nightfall. The level the song is featured in has vehicles that roll along tracks. You control them by tilting the Wii remote ever so carefully as not to make them derail and crash to the ground below.

v239. Wario Land: Shake It! (Wii) - Savannah Valley


The orange sky is home to a glistening yellow sun in Savannah Valley, a level of the second world in Wario Land: Shake It! This track is rather calming, relaxing, and mellow. My favorite part comes in right around 1:42. It seems a fellow YouTube commenter agrees!

v240. Wario Land: Shake It! (Wii) - Windbreak Bay


We go from relaxing to uptempo with this theme for the final submarine level in Wario Land: Shake It!, Windbreak Bay. Each submarine level is auto-scrolling and features at most three paths to travel down. They all lead to the same place, but some house more treasure and riches.

===
That concludes this spotlight on Wario's Wii platforming adventure. Next week we will feature another game for one edition. Until then and as always, take a gander at my VGM database for all of my favorite VGMs.

SPC Soapbox - 11/13/12 Grand Theft Auto V, Wii U's Price, and the Irrelevant Press

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There have been some interesting pieces of news that I could not talk about in full length. That is where the SPC Soapbox comes in. Once more I have three topics I'd like to broach about, including my main desire and what I like so far of Grand Theft Auto V, whether Ubisoft's CEO's comment about the Wii U's price is founded in reality or not, and why I think that when it comes to Nintendo, the majority of the gaming press is no longer really as relevant as they think they are.

Grand Theft Auto V hopes and wishes

Grand Theft Auto IV was one of the most undeserving games to give high praise to. It was also very controversial how day-one reviewers had to play the game with Rockstar employees watching them at some sort of special press event, and they could only play the game for a relatively brief period of time. It doesn't help that reviewers in retrospect started mentioning why the game wasn't so great afterwards.


Grand Theft Auto: San Andreas was my first and my favorite Grand Theft Auto game. The world of San Andreas was remarkably ambitious. It was incredibly massive for a PlayStation 2 and then Xbox game. I loved the settings, from Grove Street to the Strip at Las Venturas. The fact that Grand Theft Auto V will be returning to San Andreas in some regard has me totally stoked. Hearing that the world is larger than that of Red Dead Redemption has me positively enthralled. It's going to be amazing, especially since instead of large rocky deserts to traverse, we'll have metropolises, which interest me much more in exploring. Additionally, the thought of having three main characters to play as intrigues me greatly. The possibilities are infinite for how the story and gameplay will work out, but the potential for failure is also there.


One of my main problems with GTA IV was the replacement of realism over the wacky fun of past games. The title grew to be a chore as well, and compared to the Saints Row trilogy, it was just neutered in the entertainment department to me. So my paramount wish for the fifth mainline game in the Grand Theft Auto franchise is for the return to some oddball fun and zaniness. However, at the same time, the more missions like Four Leaf Clover, the better too. There needs to be a balance between realism and crazy.

I am without a doubt excited to enter the sunny shores of Los Santos once more. I can imagine riding down the streets of Vinewood with the top down in my shiny red convertible, passing by pedestrians and accidentally running over several hundred of them. Grand Theft Auto V is yet another blockbuster planned for the absolutely packed 2013 gaming year. Here's hoping it satisfies rather than disappoints!

Is the Wii U's price too high? Ubisoft's CEO says so.

Ubisoft's CEO, Yves Guillemot, recently made it known to the press that he is unhappy with the price of the Wii U. Of course, that is the typical take from a third-party on any platformer that many message board users will use as a talking point on how the Wii U is objectively overpriced. Nonetheless, you see, the higher the price of a console, it seems likely that the less games will be bought by consumers. In a perfect world, the Wii U would be free, so Ubisoft could sell the most games at launch. However, the world obviously does not work that way. Nintendo has already made mention that they are losing money on every Wii U sold, so Ubisoft and its CEO will sort of have to deal with the price right now.


For all Mr. Guillemot cares, Nintendo could take even larger losses on the console just as long as his company's games sell well. It's not really that selfish of a position if that were his stance, as it makes sense in Ubisoft's perspective, but considering Nintendo's stock price and fortunes have fallen within the past couple of years due to the dying off of the Wii, the slow start to the 3DS (which Nintendo also sold at a loss initially), and the exchange rates of the yen, making the Wii U cheaper would have sent Nintendo down an even more dangerous road.


Some people say the Wii U is just souped up Xbox 360, or an Xbox 360 and a Wii duct-taped together as it were. However, I don't know of any Xbox with a more advanced controller than the Wii U GamePad. Well, unless you make the argument that the human body is the controller for Kinect. Sure, that's plenty more complicated than any piece of tech! Regardless, having a bright screen, being able to play games on the GamePad itself, using near-field communication, using gyro for movement, and having what basically amounts to a Swiss army knife in the form of an essentially traditional controller makes for a higher price tag. I can't make any statements on the power of the actual system because 1) We don't really know the details until someone opens one up, and 2) My knowledge of tech is limited as it is. However, I feel the GamePad and the boost in visuals that I've seen compared to what the Wii could produce, the amount of storage, and for the Deluxe package, the bonus Nintendo Land game, make for a system that is worth the price.

How the Western gaming press is irrelevant when it comes to Nintendo

I mentioned this somewhat in my piece last week on the immaturity of the gaming industry, particularly the West. However, let me go into greater detail. It is my opinion that a lot of the Western gaming press is ambivalent towards Nintendo (when I say "gaming press" from now on, it will be meant as the majority and not all). The company doesn't play by the Western gaming press's rules, they march to the beat of a different drummer. The press seems to show contempt, especially after being made fools of when the console that they deemed dead on arrival outsold its competitors in a grand fashion. This failed analysis by the press made them look quite incompetent.

Nintendo has sort of wised up to the perception they have from the Western mainstream gaming press and have started creating avenues to completely bypass them. Enter Nintendo Directs and Iwata Asks segments. No longer does Nintendo have to give information to the press that will just be editorialized and communicated incorrectly by the press. Nintendo can simply give information straight to their fans without a third-party interfering. So it's no wonder why the gaming press has what I perceive to be contempt for Nintendo. The company plays by its own rules, it gives out necessary info on their schedule, and they directly give fans news now, making the mainstream press almost, if not completely, irrelevant for Nintendo coverage.


At that same token, it's important for Nintendo to hold a strong relationship with the press, and I feel that they do that. If going over the heads of the press to give information directly to the company's fans makes journalists bitter, these journalists will just have to deal with it, or maybe, just maybe, improve how they cover the company.

SuperPhillip's Favorite VGMs - Galaxy Quest Edition

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Here's something different-- an episode of SuperPhillip's Favorite VGMs on a Wednesday instead of a Monday. On this edition of my favorite VGMs we will be going to infinity and beyond with the music of Super Mario Galaxy 2, one of the best games of the seventh generation of game consoles. Put on your space suit and get ready to rocket into the stars with some brilliant orchestral sights and sounds.

v241. Super Mario Galaxy 2 (Wii) - Yoshi Star Galaxy


One of the few themes composed by Nintendo veteran musician Koji Kondo, Yoshi Star Galaxy is the second major galaxy in Mario's second 3D Wii platforming adventure. The song features lots of perky brass for this colorful galaxy. Yoshi had not been seen in a 3D Mario game since Super Mario Sunshine, and his abilities were rather limited (e.g. he couldn't enter water without disappearing). In Galaxy 2, Yoshi returned with much more usefulness.

v242. Super Mario Galaxy 2 (Wii) - Puzzle Plank Galaxy


Puzzle Plank Galaxy's theme is punctuated by a fiddle, providing the main melody. The fiddle and a sampling of synth exchange the main melody between each other. Puzzle Plank Galaxy is the first galaxy played in the second world of the game. One of its challenges has Mario riding on a ball through an obstacle-laden course.

v243. Super Mario Galaxy 2 (Wii) - Throwback Galaxy


The "throwback" in Throwback Galaxy refers to the galaxy being a recreation of the Whomp's Fortress course from Super Mario 64, Mario's first foray into 3D. Alongside the familiar sight of the fortress is the familiar sound of the theme that played in that course and many other levels too. (It was the main theme of Super Mario 64, after all.) This version of the theme features a full brass band to really liven up the experience.

v244. Super Mario Galaxy 2 (Wii) - Final Bowser Battle


Even though the actual final part of the final battle with Bowser is one of the easiest and shortest fights of Super Mario Galaxy 2, I tend to prolong the bout just so I can hear this theme in its entirety. Containing a full chorus and orchestra, the most overused word on the Internet, "epic", really fits for this piece, don't you think?

v245. Super Mario Galaxy 2 (Wii) - Credits


After a job well done and the universe has been saved, players can enjoy this stirring credits theme from Super Mario Galaxy 2. It features the main theme of the game and a reprise of both Sky Station Galaxy and Gusty Garden Galaxy's (from the original Super Mario Galaxy) themes. This theme is a perfect way to cap off a glorious game and a wonderful trip through space.

===
Next week my favorite VGMs will be returning to its regular Monday slot. We will also be showcasing one last game for five volumes before returning to normalcy where I simply feature five completely different games every week. What will be the final game to be spotlighted? Only way to find out is to be here next Monday. For the time being, check out my VGM Database for all your VGM needs.

SuperPhillip's Favorite VGMs - Crystal Clear Edition

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As stated last week, this edition of SP's Favorite VGMs will be the final edition where I highlight one particular game. We're going back to normalcy next week. The game we'll be looking at today is Final Fantasy Crystal Chronicles: The Crystal Bearers, a game with a spectacular soundtrack. The game itself was received with mixed reviews across the board. However, I think most, if not all of us, can agree that the entire score is marvelous.

v246. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Lett Highlands


A gentle theme for the hero's journey across the verdant plains of Lett Highlands, this song possesses a great acoustic guitar melody and accompanying fiddle. The entire theme is a perfectly peaceful one, which is terrific for scampering between towns in the world of The Crystal Bearers.

v247. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Alfitaria Capital


The theme to the capital city of Alfitaria, an early stop in The Crystal Bearers, starts out with some funk. That part precedes the main melody which is brought to the listener by the bagpipe. Funk and the bagpipe? What kind of sorcery is this?

v248. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Catch and Throw


The battle theme of Final Fantasy Crystal Chronicles: The Crystal Bearers, Catch and Throw is quite unlike any other Final Fantasy battle theme. It rocks players with its country roots, its guitar, its piano, its harmonica, its banjo, and its fiddle. Certainly it sounds like something straight out of The Dukes of Hazzard.

v249. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Selkie Guild


The Selkie tribe's home is aboard a shipyard with the sunset beating down on it. Though the Selkies are nothing but thieves, they do help Layle out during his adventure. This theme, Selkie Guild, has a nice rustic, worldly feel to it.

v250. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Neighborhood Tinkerer


If you haven't guessed by now, Final Fantasy Crystal Chronicles: The Crystal Bearers' soundtrack is full of wonderful variety. This last theme is fitting for the old oaf it was composed for, Cid's theme, Neighborhood Tinkerer, is a slow, plodding theme that one cannot help but snap one's fingers along with.

===
When SuperPhillip's Favorite VGMs return next week we'll be going back to the standard formula-- five games in five volumes. I hope to see you around then. Until then, check out my VGMs Database for all my favorite video game songs.

Recipe: Apple Sour Cream Pie

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As I said a few weeks ago for Aloha Friday, it was my job to provide desserts for Thanksgiving dinner.  Someone suggested apple sour cream pie.  I don't like sour cream but I decided to try it because I wanted something new.  I was not disappointed!  I took the recipe from about.com.

Main Ingredients:
2 cups finely chopped tart apples (We used 2 Granny Smith apples)
3/4 cup sugar
2 tbsp flour
1/2 tsp vanilla
1/8 tsp salt
1 cup sour cream
1 egg
1 pie shell unbaked (We used a Pillsbury premade crust)

Topping Ingredients:
1/3 cup sugar
1 tsp cinnamon
1/3 cup flour
1/4 cup butter (1/2 stick)

Preheat oven to 425 degrees.

1. Mix 3/4 cup sugar and 2 tbsp flour together.
2. Add in sour cream, vanilla, egg and salt.
3. Add in chopped apples.
4. Pour mixture into an unbaked pie crust.
5. Bake for 20 minutes.



6. Change oven temp to 325 degrees.
7. Combine 1/3 cup sugar with 1 tsp cinnamon and 1/3 cup flour.
8. Cut in butter.



9. Sprinkle topping over pie and return to the oven for another 20 minutes.




10. Eat up!

29 Kasım 2012 Perşembe

SuperPhillip's Favorite VGMs - Galaxy Quest Edition

To contact us Click HERE
Here's something different-- an episode of SuperPhillip's Favorite VGMs on a Wednesday instead of a Monday. On this edition of my favorite VGMs we will be going to infinity and beyond with the music of Super Mario Galaxy 2, one of the best games of the seventh generation of game consoles. Put on your space suit and get ready to rocket into the stars with some brilliant orchestral sights and sounds.

v241. Super Mario Galaxy 2 (Wii) - Yoshi Star Galaxy


One of the few themes composed by Nintendo veteran musician Koji Kondo, Yoshi Star Galaxy is the second major galaxy in Mario's second 3D Wii platforming adventure. The song features lots of perky brass for this colorful galaxy. Yoshi had not been seen in a 3D Mario game since Super Mario Sunshine, and his abilities were rather limited (e.g. he couldn't enter water without disappearing). In Galaxy 2, Yoshi returned with much more usefulness.

v242. Super Mario Galaxy 2 (Wii) - Puzzle Plank Galaxy


Puzzle Plank Galaxy's theme is punctuated by a fiddle, providing the main melody. The fiddle and a sampling of synth exchange the main melody between each other. Puzzle Plank Galaxy is the first galaxy played in the second world of the game. One of its challenges has Mario riding on a ball through an obstacle-laden course.

v243. Super Mario Galaxy 2 (Wii) - Throwback Galaxy


The "throwback" in Throwback Galaxy refers to the galaxy being a recreation of the Whomp's Fortress course from Super Mario 64, Mario's first foray into 3D. Alongside the familiar sight of the fortress is the familiar sound of the theme that played in that course and many other levels too. (It was the main theme of Super Mario 64, after all.) This version of the theme features a full brass band to really liven up the experience.

v244. Super Mario Galaxy 2 (Wii) - Final Bowser Battle


Even though the actual final part of the final battle with Bowser is one of the easiest and shortest fights of Super Mario Galaxy 2, I tend to prolong the bout just so I can hear this theme in its entirety. Containing a full chorus and orchestra, the most overused word on the Internet, "epic", really fits for this piece, don't you think?

v245. Super Mario Galaxy 2 (Wii) - Credits


After a job well done and the universe has been saved, players can enjoy this stirring credits theme from Super Mario Galaxy 2. It features the main theme of the game and a reprise of both Sky Station Galaxy and Gusty Garden Galaxy's (from the original Super Mario Galaxy) themes. This theme is a perfect way to cap off a glorious game and a wonderful trip through space.

===
Next week my favorite VGMs will be returning to its regular Monday slot. We will also be showcasing one last game for five volumes before returning to normalcy where I simply feature five completely different games every week. What will be the final game to be spotlighted? Only way to find out is to be here next Monday. For the time being, check out my VGM Database for all your VGM needs.

SuperPhillip's Favorite VGMs - Crystal Clear Edition

To contact us Click HERE
As stated last week, this edition of SP's Favorite VGMs will be the final edition where I highlight one particular game. We're going back to normalcy next week. The game we'll be looking at today is Final Fantasy Crystal Chronicles: The Crystal Bearers, a game with a spectacular soundtrack. The game itself was received with mixed reviews across the board. However, I think most, if not all of us, can agree that the entire score is marvelous.

v246. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Lett Highlands


A gentle theme for the hero's journey across the verdant plains of Lett Highlands, this song possesses a great acoustic guitar melody and accompanying fiddle. The entire theme is a perfectly peaceful one, which is terrific for scampering between towns in the world of The Crystal Bearers.

v247. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Alfitaria Capital


The theme to the capital city of Alfitaria, an early stop in The Crystal Bearers, starts out with some funk. That part precedes the main melody which is brought to the listener by the bagpipe. Funk and the bagpipe? What kind of sorcery is this?

v248. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Catch and Throw


The battle theme of Final Fantasy Crystal Chronicles: The Crystal Bearers, Catch and Throw is quite unlike any other Final Fantasy battle theme. It rocks players with its country roots, its guitar, its piano, its harmonica, its banjo, and its fiddle. Certainly it sounds like something straight out of The Dukes of Hazzard.

v249. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Selkie Guild


The Selkie tribe's home is aboard a shipyard with the sunset beating down on it. Though the Selkies are nothing but thieves, they do help Layle out during his adventure. This theme, Selkie Guild, has a nice rustic, worldly feel to it.

v250. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Neighborhood Tinkerer


If you haven't guessed by now, Final Fantasy Crystal Chronicles: The Crystal Bearers' soundtrack is full of wonderful variety. This last theme is fitting for the old oaf it was composed for, Cid's theme, Neighborhood Tinkerer, is a slow, plodding theme that one cannot help but snap one's fingers along with.

===
When SuperPhillip's Favorite VGMs return next week we'll be going back to the standard formula-- five games in five volumes. I hope to see you around then. Until then, check out my VGMs Database for all my favorite video game songs.

Why Nintendo Needs to Continue Doing Its Own Thing

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There seems to be a narrative among gamers and the industry regarding the Wii U. It is much more exciting-- and delivers more hits-- to have negative news about the console rather than positive news. This is just an unfortunate part of the industry we live in. However, some have gone so far as to say that Nintendo should have made their console much more powerful to perhaps rival that of Sony's next console and Microsoft's next Xbox, or to somehow conform more to industry standards. I disagree with these assumptions, and here's why.


Nintendo has its own niche in the market, and it can't really enter hardware warfare with Sony and Microsoft because it would lose. Unlike its two competitors, Nintendo does not have a computer division, a smartphone division, a music player division, and so forth. The company lives and dies by gaming. If Sony or Microsoft's gaming division fails, at least those companies can fall back on their other divisions to soften the blow. Nintendo does not have such a luxury, so when I see people wanting Nintendo to match the next PlayStation and Xbox dollar for dollar and spec by spec, I wonder if these people know what would then happen if Nintendo tried this and failed. Plus, do we really need three platforms that are so entirely similar on the market? That is one reason why I like that Nintendo is differentiating itself from its competitors. It might cost them a bit of third-party support in the long run, but it also gives Nintendo an innovative edge over Microsoft and Sony-- one that interests many gamers and non-gamers alike.

The Wii U might not cost an arm and a leg to build, but Nintendo is still losing money on every console shipped and sold. Perhaps this is because of the Wii U GamePad and its features. Perhaps not. Regardless, the system is still a risk for the risk-adverse Nintendo. If they had built a machine as powerful as their competitors' next, the risk would be much greater. Would the people who deride Nintendo as being casual or simply for kids care that the Wii U would be stronger? Probably not. Would Nintendo be in trouble if the hypothetical console did poorly-- more so than if the current Wii U as it is now failed? Yes, probably.

We're in an industry where some games need to sell a couple million copies just to break even. This business model by primarily Western developers and publishers is one that is simply unsustainable. For this reason, that is why I encourage the more modest hardware of Nintendo's Wii U. The cost for making games still went up from the Wii to the Wii U, but it isn't an immense amount like what some studios are saying it is from this past gen to this generation. Yes, I would have liked a beefy system that would be future-proof, but if it affects the future of Nintendo hardware for the negative (such as getting them out of the hardware business completely, no matter how bizarre or impossible a premise that is), I wouldn't want to see it.


And there is a reason why I want Nintendo to continue producing their own hardware. It is no secret that Nintendo builds their systems not for third-parties but for the company's own software. Maybe this is why so many third-parties are having trouble properly porting games to the Wii U. Nonetheless, Nintendo knows its own hardware and how to make the most of it. The company not only innovates its own software, but it also does with its hardware. They made popular the analog stick, rumble, wireless controllers, motion control, and so much more for their platforms. I was personally growing tired of dual analog for shooters, so the implementation of the Wii remote's pointer made for some new fun and accessibility.

If Nintendo were to go third-party (which is something those who dislike the company's hardware want to happen, no matter the cost), it would force the publisher and developer to make games on hardware that is not custom built for them. I surmise that the quality of Nintendo's titles would greatly go down.

Speaking of the quality of Nintendo's titles going down, how about Nintendo's stubborn attitude toward making games for iOS platforms, or as some analyst said, license the company's characters to mobile software studios? Not only would this undermine Nintendo's own hardware, but for the latter suggestion, it would totally cheapen the value of the company's brands and popular IPs. That isn't to say that Nintendo shouldn't develop its own apps like they are doing with Miiverse, but to totally bypass its own hardware for iOS is just a silly statement.


Perhaps some members of the press (well, hell, a lot of members of the press) and gamers are angry because Nintendo isn't playing by the normal rules of the industry (continuing to make enormous leaps of power each generation) and is somehow succeeding despite this. I keep seeing how everything Nintendo does now is a fad and is bound to end soon, as if people were in denial about Nintendo doing well (b-but they don't follow the rules!), as if they were trying to rationalize why the company continues to succeed. The truth of the matter is that Nintendo isn't your typical gaming company. It truly does march to the beat of a different drum, and it continues to bewilder and astonish critics. Maybe Nintendo's conservative nature will come back to haunt them in the long term, but in the short term, Nintendo is poised to do some interesting things in the near future. It is an exciting time to be a gamer, with the eighth generation of gaming consoles officially started. Let's hope that the generation is not just successful for Nintendo, but for all console manufacturers.

Agree or disagree with this editorial? It's okay. No one will bite you for doing so. Let your opinion be read in the comments section.

Skylanders Spyro's Adventure Cheats For Wii

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"Skylanders Spyro's Adventure" Cheats & Codes

Skylanders Spyro's Adventure

Developer(s) : Toys For Bob (Mac, PC, PS3, Wii, 360); Vicarious Visions (3DS); Frima Studio (Web, iPhone, iPad)
Publisher(s) : Activision, JP Square Enix
Distributor(s) : XPEC Entertainment
Composer(s) : Hans Zimmer, Lorne Balfe
Platform(s) : Mac OS X, Microsoft Windows, Nintendo 3DS, PlayStation 3, Wii, Xbox 360
Release date(s) : AU October 12, 2011 (PC); AU October 13, 2011; EU October 14, 2011; NA October 16, 2011; JP TBA, 2012
Genre(s) : Platform
Mode(s) : Single-player, Cooperative Multi-player, Competitive PvP
Media/distribution : Blu-ray Disc, DVD, DS Game Card, Wii Optical Disc

Skylanders Spyro's Adventure is an Action-Adventure game spin-off from the Spyro series designed for younger players that unlocks a whole new game universe while incorporating a unique gameplay mechanic utilizing more than 30 physical action figures that synch with consoles, creating a controllable in-game representation of that figure. The first release in the Skylander series, Skylanders Spyro's Adventure Starter Pack contains three action figures, an exclusive game peripheral as well as other items. Action figures are compatible with all versions of the game. The game features co-op and competitive multiplayer, mini-games and more.

Features:
  • The figurines of your collection synch with the game via the peripheral to battle KAOS and his minions
  • Starter pack includes: a game copy, 3 Skylanders(Starter Pack includes Spyro, Trigger Happy, and Gill Grunt ), 'Portal of Power' peripheral, character poster, trading cards, sticker sheet, web codes and batteries
  • Multiplayer support as you battle with your friend as a team or pick a Battle Arena and go head-to-head
  • Different challenges and mini-games hidden throughout Skylands
  • Expand the game with optional Adventure Packs (sold separately), each including an exclusive Skylander, 1 location piece and 2 magic items
Cheats:
Unlimited Gold
Make sure that you have played enough to unlock the upgrade fairy. When you first resume your game, start by placing a hidden treasure item on the Portal of Power. Then place a Skylander and search for the hidden treasure. Open the chest, then visit the upgrade area to make the treasure reappear in the same location (even if you don't actually upgrade your Skylander while visiting the fairy). You can repeat this process as often as you like, but be careful not to do it too much without saving and reloading your file or the game may freeze.

Unlockables:
Blue Bird Discount
Find all 10 of the Blue Birds for a discount.

Hints:
Speedy Defeat
On the last level where you battle Kaos, as soon as you start, turn into a water Skylander and turn right. You should see a whirlpool. Go into it and you will teleport to Kaos.!

Levelling Trick
Go to the last level, defeat all his minions the let the Hydra kill you. Go back to the level and you will be right back when you fight Kaos. Repeat this strategy to level up quickly.

PokéPark Wii: Pikachu's Adventure Cheats For Wii

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"PokéPark Wii: Pikachu's Adventure" Cheats & Codes

PokéPark Wii: Pikachu's Adventure

Developer(s) : Creatures Inc.
Publisher(s) : Nintendo
Series : Pokémon
Platform(s) : Wii
Release date(s) : JP December 5, 2009; EU July 9, 2010; AUS September 23, 2010; NA November 1, 2010
Genre(s) : Action-adventure
Mode(s) : Single-player
Media/distribution : Nintendo Optical Disc

PokéPark Wii: Pikachu's Adventure is a single player action-adventure game for Wii set in the ever-popular Pokémon game universe. An entirely new take on Pokémon gameplay, players take on the role of Pikachu as he explores the gameworld in search of the means to save PokéPark. Along the way he will compete with other Pokémon in various competitions, activities and some battles, through which he accumulates friends who will help him in his quest and upgrades his own special skills. Additional functionality includes: special motion controls using the Wii Remote or Wii Remote Plus controller, an in-game economy and the ability to save in-game images to a user-supplied SD memory card.

Features:
  • Recommended Age: 6 years and up
Cheats:
Codes
Enter these passwords in the password menu.

US Codes
  • 58068773 - Cylbie Appears
  • 65967413 - Darkrai Appears
  • 49446209 - Groudon Appears
  • 73938790 - Jirachi Appears
  • 99930457 - Pikachu's Balloons
  • 67446162 - Pikachu's Snowboard
  • 02970626 - Pikachu's Surfboard

  • JPN Codes
  • Celebi - 99645049
  • Darkrai - 20433557
  • Groudon - 45594012
  • Jirachi - 82401777
  • Flying Pikachu - 57429445
  • Pikachu Snowboard - 04823523
  • Pikachu Surfboard - 84925064

  • Hints:
    Easy Berries
    Go to Venosaurs's Vine Swing and pay Venosaur 5 berries to play. Choose a skillfull character (check the rules) and try to get the character's bonus. You get 100 berries for getting the bonus. Repeat for unlimited supply of berries. One round takes about a minute. In ten minutes you can have about 1,000 berries.

    Starting Boost
    Hit 2 just as the countdown finishes to get a starting boost in Bulbasaur's Daring Dash, Dusknoir's Speed Slam, or Absol's Hurdle Bounce.

    Chase Advantage
    When close to pokemon being chased, use thunderbolt (A) to to stop the pokemon in its tracks, then simply dash into them.

    28 Kasım 2012 Çarşamba

    SPC Soapbox - 11/13/12 Grand Theft Auto V, Wii U's Price, and the Irrelevant Press

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    There have been some interesting pieces of news that I could not talk about in full length. That is where the SPC Soapbox comes in. Once more I have three topics I'd like to broach about, including my main desire and what I like so far of Grand Theft Auto V, whether Ubisoft's CEO's comment about the Wii U's price is founded in reality or not, and why I think that when it comes to Nintendo, the majority of the gaming press is no longer really as relevant as they think they are.

    Grand Theft Auto V hopes and wishes

    Grand Theft Auto IV was one of the most undeserving games to give high praise to. It was also very controversial how day-one reviewers had to play the game with Rockstar employees watching them at some sort of special press event, and they could only play the game for a relatively brief period of time. It doesn't help that reviewers in retrospect started mentioning why the game wasn't so great afterwards.


    Grand Theft Auto: San Andreas was my first and my favorite Grand Theft Auto game. The world of San Andreas was remarkably ambitious. It was incredibly massive for a PlayStation 2 and then Xbox game. I loved the settings, from Grove Street to the Strip at Las Venturas. The fact that Grand Theft Auto V will be returning to San Andreas in some regard has me totally stoked. Hearing that the world is larger than that of Red Dead Redemption has me positively enthralled. It's going to be amazing, especially since instead of large rocky deserts to traverse, we'll have metropolises, which interest me much more in exploring. Additionally, the thought of having three main characters to play as intrigues me greatly. The possibilities are infinite for how the story and gameplay will work out, but the potential for failure is also there.


    One of my main problems with GTA IV was the replacement of realism over the wacky fun of past games. The title grew to be a chore as well, and compared to the Saints Row trilogy, it was just neutered in the entertainment department to me. So my paramount wish for the fifth mainline game in the Grand Theft Auto franchise is for the return to some oddball fun and zaniness. However, at the same time, the more missions like Four Leaf Clover, the better too. There needs to be a balance between realism and crazy.

    I am without a doubt excited to enter the sunny shores of Los Santos once more. I can imagine riding down the streets of Vinewood with the top down in my shiny red convertible, passing by pedestrians and accidentally running over several hundred of them. Grand Theft Auto V is yet another blockbuster planned for the absolutely packed 2013 gaming year. Here's hoping it satisfies rather than disappoints!

    Is the Wii U's price too high? Ubisoft's CEO says so.

    Ubisoft's CEO, Yves Guillemot, recently made it known to the press that he is unhappy with the price of the Wii U. Of course, that is the typical take from a third-party on any platformer that many message board users will use as a talking point on how the Wii U is objectively overpriced. Nonetheless, you see, the higher the price of a console, it seems likely that the less games will be bought by consumers. In a perfect world, the Wii U would be free, so Ubisoft could sell the most games at launch. However, the world obviously does not work that way. Nintendo has already made mention that they are losing money on every Wii U sold, so Ubisoft and its CEO will sort of have to deal with the price right now.


    For all Mr. Guillemot cares, Nintendo could take even larger losses on the console just as long as his company's games sell well. It's not really that selfish of a position if that were his stance, as it makes sense in Ubisoft's perspective, but considering Nintendo's stock price and fortunes have fallen within the past couple of years due to the dying off of the Wii, the slow start to the 3DS (which Nintendo also sold at a loss initially), and the exchange rates of the yen, making the Wii U cheaper would have sent Nintendo down an even more dangerous road.


    Some people say the Wii U is just souped up Xbox 360, or an Xbox 360 and a Wii duct-taped together as it were. However, I don't know of any Xbox with a more advanced controller than the Wii U GamePad. Well, unless you make the argument that the human body is the controller for Kinect. Sure, that's plenty more complicated than any piece of tech! Regardless, having a bright screen, being able to play games on the GamePad itself, using near-field communication, using gyro for movement, and having what basically amounts to a Swiss army knife in the form of an essentially traditional controller makes for a higher price tag. I can't make any statements on the power of the actual system because 1) We don't really know the details until someone opens one up, and 2) My knowledge of tech is limited as it is. However, I feel the GamePad and the boost in visuals that I've seen compared to what the Wii could produce, the amount of storage, and for the Deluxe package, the bonus Nintendo Land game, make for a system that is worth the price.

    How the Western gaming press is irrelevant when it comes to Nintendo

    I mentioned this somewhat in my piece last week on the immaturity of the gaming industry, particularly the West. However, let me go into greater detail. It is my opinion that a lot of the Western gaming press is ambivalent towards Nintendo (when I say "gaming press" from now on, it will be meant as the majority and not all). The company doesn't play by the Western gaming press's rules, they march to the beat of a different drummer. The press seems to show contempt, especially after being made fools of when the console that they deemed dead on arrival outsold its competitors in a grand fashion. This failed analysis by the press made them look quite incompetent.

    Nintendo has sort of wised up to the perception they have from the Western mainstream gaming press and have started creating avenues to completely bypass them. Enter Nintendo Directs and Iwata Asks segments. No longer does Nintendo have to give information to the press that will just be editorialized and communicated incorrectly by the press. Nintendo can simply give information straight to their fans without a third-party interfering. So it's no wonder why the gaming press has what I perceive to be contempt for Nintendo. The company plays by its own rules, it gives out necessary info on their schedule, and they directly give fans news now, making the mainstream press almost, if not completely, irrelevant for Nintendo coverage.


    At that same token, it's important for Nintendo to hold a strong relationship with the press, and I feel that they do that. If going over the heads of the press to give information directly to the company's fans makes journalists bitter, these journalists will just have to deal with it, or maybe, just maybe, improve how they cover the company.

    SuperPhillip's Favorite VGMs - Galaxy Quest Edition

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    Here's something different-- an episode of SuperPhillip's Favorite VGMs on a Wednesday instead of a Monday. On this edition of my favorite VGMs we will be going to infinity and beyond with the music of Super Mario Galaxy 2, one of the best games of the seventh generation of game consoles. Put on your space suit and get ready to rocket into the stars with some brilliant orchestral sights and sounds.

    v241. Super Mario Galaxy 2 (Wii) - Yoshi Star Galaxy


    One of the few themes composed by Nintendo veteran musician Koji Kondo, Yoshi Star Galaxy is the second major galaxy in Mario's second 3D Wii platforming adventure. The song features lots of perky brass for this colorful galaxy. Yoshi had not been seen in a 3D Mario game since Super Mario Sunshine, and his abilities were rather limited (e.g. he couldn't enter water without disappearing). In Galaxy 2, Yoshi returned with much more usefulness.

    v242. Super Mario Galaxy 2 (Wii) - Puzzle Plank Galaxy


    Puzzle Plank Galaxy's theme is punctuated by a fiddle, providing the main melody. The fiddle and a sampling of synth exchange the main melody between each other. Puzzle Plank Galaxy is the first galaxy played in the second world of the game. One of its challenges has Mario riding on a ball through an obstacle-laden course.

    v243. Super Mario Galaxy 2 (Wii) - Throwback Galaxy


    The "throwback" in Throwback Galaxy refers to the galaxy being a recreation of the Whomp's Fortress course from Super Mario 64, Mario's first foray into 3D. Alongside the familiar sight of the fortress is the familiar sound of the theme that played in that course and many other levels too. (It was the main theme of Super Mario 64, after all.) This version of the theme features a full brass band to really liven up the experience.

    v244. Super Mario Galaxy 2 (Wii) - Final Bowser Battle


    Even though the actual final part of the final battle with Bowser is one of the easiest and shortest fights of Super Mario Galaxy 2, I tend to prolong the bout just so I can hear this theme in its entirety. Containing a full chorus and orchestra, the most overused word on the Internet, "epic", really fits for this piece, don't you think?

    v245. Super Mario Galaxy 2 (Wii) - Credits


    After a job well done and the universe has been saved, players can enjoy this stirring credits theme from Super Mario Galaxy 2. It features the main theme of the game and a reprise of both Sky Station Galaxy and Gusty Garden Galaxy's (from the original Super Mario Galaxy) themes. This theme is a perfect way to cap off a glorious game and a wonderful trip through space.

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    Next week my favorite VGMs will be returning to its regular Monday slot. We will also be showcasing one last game for five volumes before returning to normalcy where I simply feature five completely different games every week. What will be the final game to be spotlighted? Only way to find out is to be here next Monday. For the time being, check out my VGM Database for all your VGM needs.